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426 escape rooms
An older style room with some memorable set pieces and more of a story than most escape rooms. Puzzles were decent and felt somewhat high density. There's an optional subquest to find hidden items (we missed some, but in retrospect felt fair) with a(n unclear) point of no return, which is a tension I don't love (completionist tendencies vs. wanting to keep the game moving).
Gameplay
Atmosphere
Customer service
Story
I would have preferred the story to have been told more through gameplay rather than expository dumps, but I also appreciate that there was actually a reasonable story involved at all
Game tech
Mechanical
Ideal number of players
3
3 enthusiasts felt good, 2 would probably have been enough, 4 might start to feel cramped
Scary
Not scary
Was anything broken?
No
Live actors
Yes
Physically active
Not at all
Safety
Yes
![DragonBorn: El Hijo del Posadero [DragonBorn: The Innkeeper's Son]](https://images.morty.app/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/92eed052-84e7-4d41-96be-e2e9fc1e4d90.jpeg)
![DragonBorn: El Hijo del Posadero [DragonBorn: The Innkeeper's Son]](https://images.morty.app/mortyapp/image/upload/c_limit,w_964/f_auto/v1/store/s/85a75104-351e-417a-b698-4aa7ecedea96.jpeg)






