Very positive (21 ratings)
Mark as done to rate
In DragonBorn you will put yourself in the shoes of a group of adventurers who will have to try to discover the mysteries that surround a strange inn located on a remote mountain in a fantastic world inhabited by magical beings. The enigmatic innkeeper has promised a great reward to whoever finds his lost son, disappeared one stormy night, but it will not be as easy as it seems since you are not the first to try. Will you be able to find the innkeeper's lost son?
186 escape rooms
We really enjoyed this one, and I really land somewhere in between "liked" and "loved." The set is beautiful, and you feel you are in an Inn, but I felt some of the room has not aged well over the years. There was even one lock that was a small, modern safe (that could perhaps be changed to fit the story a bit better). The riddles are varied, and even one fun role play that I really enjoyed. The story is compelling and well integrated. There is even a mini-task that if you complete gives you a prize (but we did not complete it unfortunately). Definitely worth a visit!
152 escape rooms
💁🏻♀️Introduction: ⭐⭐️⭐️⭐️ 🪬Atmosphere: ⭐️⭐⭐️⭐️⭐️ 🧩Puzzles: ⭐️⭐️⭐️⭐️⭐️ 📝Story: ⭐️⭐️⭐️⭐️⭐️ 🧠Difficulty: Medium. 🔀Challenges: Not linear. 🗝️Locks or keys: Some. 🏄🏻♂️Flow: Average. 🚪Dokodemo door: No. 🧙🏻♂️Actors inside: Yes. ⭐️Overall experience: 🌟🌟🌟🌟🌟
Yes
Medium
Mechanical
Not scary
No
Yes
Not at all
73 escape rooms
Ambientación muy trabajada y con muchos puzzles! Tiene cosas muy modernas pero sin perder la esencia clásica de muchos candados. Hay interacción con NPC que le da un plus a la experiencia
88 escape rooms
Clearly a must-play: we loved the NPC interaction throughout the game, the storyline was compelling, and the jaw-dropping sets delivered surprise after surprise. Many of the puzzles were wonderfully crafted physical puzzles, some of which required cooperation. Others involved really fun role-playing with the NPCs. And yet it bothered me that there were so many combination locks throughout the game (more than one time the GM would tell us "Right code, wrong lock!"), as well as a standard-issue hotel safe with a piece of paper taped next to it to make the code more interesting; at times it felt like we were playing a gen-1 game.
Yes
Medium
Not scary
No
Yes
Not at all
Yes
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“Everything is perfectly embedded in the setting and has always a connection to the plot.“