Overall I enjoyed this room, although we had a couple issues. On the positive side, I’d say that the theming was unique and the idea for the story was fun! I also enjoyed the puzzles and found them to be challenging and novel.
One negative we experienced was that one puzzle is supposed to be triggered by your GM once you’ve solved it, but our GM accidentally thought we had solved it when he wasn’t looking and triggered it early, accidentally robbing us of one puzzle. We had to have him explain the puzzle to us at the end because we didn’t understand what had happened. I don’t love when a solution requires a GM to manually trigger it for this very reason.
The other thing that was unfortunate for us was that we asked our GM beforehand to not give us any nudges, but to ask us if we wanted one if we were getting behind on time in the room. Instead, he nudged us multiple times without asking. I had assumed this must be because we were running low on time in the room and falling behind schedule, however when we finished with more than 10 minutes left on the clock, I was a bit annoyed about the unnecessary nudging. One of the other GMs even came up to us afterwards and apologized for our GM giving us too many nudges because he knew our group had said we didn’t want that.
All that being said, this is still a great room and I would recommend it. I am honestly a bit surprised it has been a TERPECA nominee/finalist for the past 6 years, as it didn’t blow me away like I would expect a TERPECA room to do. But still, I’d recommend it if you are in the area and have the time.
Creative puzzles and theming.
Our GM was very friendly and did a great intro to the room. However, we had asked beforehand not to be given any nudges without confirmation that we wanted help, but were still given multiple nudges completely unprompted. I assumed that must have meant we were falling behind on the room, but then we ended with more than 10 minutes left, so I was a little frustrated that we were given so much unwanted help and didn’t get our full time in the room.
Particularly interesting or different
Yes
Yes, the theme was one I have never done in my 150+ rooms so far, so definitely a unique idea.
I enjoyed it! A very fun idea.
Some challenging puzzles that required some abstract thinking.
We enjoyed playing as 2 experienced enthusiasts. I wouldn’t want more than 4 people in here due to space limitations.
One of our puzzles had to be manually triggered by the GM and he improperly triggered it before we had solved it. Not sure if the manual trigger was a result of it being broken or if it was just poor design.
Physically active
Not at all
One part worh a high step up needed and one part with crawling.
Accessibility
Pretty physically accessible. The parts that aren’t could be easily modified if you let them know.