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Will you avenge the fallen coven? Or will your fate be that of those before you?
All (204)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
55 escape rooms
A solid room - there was 1 puzzle where we did what we needed to do but it didn't work the first couple times. I really enjoyed the room timer- I love how it added to the atmosphere rather than just being a timer/screen
57 escape rooms
Beautiful atmosphere. I think the puzzles were not my favorite mainly based on the flow. Nothing was too confusing though and it had a nice surprise.
62 escape rooms
Same venue, same story. The set design outweighs the puzzle design. If thatβs your thing, youβll love it. It is not mine.
189 escape rooms
This room is the perfect combination of immersive sets and entertaining puzzles. Most of the puzzles are βobject manipulationβ type. Lots of good surprises. The lighting is dim enough to add to the amazing esthetics but not dark enough to make it hard to see. Obviously, 13th Gate in Baton Rouge is kind of a Mecca for enthusiasts and weβve done all their rooms, but this was our favorite.
152 escape rooms
They called this one "one of the easier ones". Maybe we took it a little too leisurely but dang, really started rushing by the end of things. All the same kind of positive 13th Gate feedback - set is incredibly above industry standards, lighting and sound design was great, River was a fantastic GM. The only note I'll mention is that there was a puzzle that we essentially completed without doing the intended work. When it was mentioned during the recap, we were so glad that we didn't go through the trouble.
44 escape rooms
Similar to one that we had already done. But it was still a good room.
250 escape rooms
Fun, whimsical room with a bit of suspense, but it fell down in parts with one super time-wasting puzzle that you didnβt really need to do to figure out what to do next. Also we were given an unrequested hint before we even got all the clues needed for a puzzle which was annoying. Also, broken mechanisms or too tricky to activate mechanisms wasted time.
120 escape rooms
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