
coolcodename
134 escape rooms
I really like how all the experiences at Escape Warehouse are thematically linked, and this one serves as an intro to the overarching storyline. I’d highly recommend you play this room first. Without spoiling anything, the beginning of the room has a couple of unique elements that really draw players into the “dark carnival” setting that, as FBI agents, we are tasked with exploring. There are “Agent Checklists” throughout the room that provide guidance in terms of what the players should be looking for, and how to implement that information to progress the narrative. These make the room a little on the easier side, and perfect for newer players who may not be familiar with some of the patterns and puzzles that are commonly used in escape rooms. While the buildout of most of the experience is both convincing and beautifully chaotic, the Funhouse is too small and a little underdeveloped…it reminds me of the forts I used to build in my basement as a kid. I’d prefer to see less space used for the “Ticketing” area and more space utilized here, as it’s a prime opportunity to dial up the drama of the narrative even further.










