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On the run from local law enforcement, you decided to follow leads that were left behind at Occam's Apartment and you determined that the Norcross Art Gallery is where "he" likely is operating out of. Hopefully you’ll find a way to prove your innocence…
All ratings (143)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
5 escape rooms
A solid escape with high quality construction and props. It's not quite as unique as chapter one but still one of the better escape rooms around. The staff at OTC are really enthusiastic and friendly which makes it fun to keep coming back.
57 escape rooms
Not as amazing as the first one, the late stage is kind of repeated and boring.
241 escape rooms
6/10 The least impressive out of the three Off the Couch experiences. Good puzzle flow, nice set design, nothing that will really wow you. There is a part of this room that is not a puzzle at all and you have to do it multiple times before moving on. Not my favorite.
51 escape rooms
This one is Chapter 2 of the story. If you haven't done "Occam's Apartment" yet, you definitely want to (have to?) do that one first. Otherwise, you won't understand the story. I highly recommend these rooms to anyone who likes escape rooms and/or interactive storytelling. We had a long conversation with the designer about these rooms and what he wants to do with them. It's absolutely fascinating. The gameplay was great, the set design was great. What really excites me about these rooms, though, is what he wants to do with them in the long run. He wants to turn the whole complex into an interactive story/immersive experience. I think something like that would be absolutely amazing. While you're waiting for your time to go into the next chapter room, you can go to the Boba shop or interact with the actors there--like a cross between a renaissance faire and an interactive experience at Comic Con. That being said, this is probably my least favorite of the 3 rooms. I found some of the puzzles to be quite easy. Though some of it really fit into the story--and your place in the story. You make choices to personalize your experience. Are you going to be a good guy or a bad guy? A lot of that falls into place during this experience. I just wish I could go through it again.
161 escape rooms
Some fun puzzles of interesting variety and an engaging development into the overarching story. The theming of the art gallery was immersive. The puzzles were a little non linear which is better for larger groups to divide and conquer, but the space can get cramped at times if you have the max 6 players like we did.
196 escape rooms
I really enjoyed solving the puzzles in the room, especially since they tapped into the different aspects of things you would find in an art gallery.
46 escape rooms
This room feels more like an interim between the two rooms (apartment & morgue). While it stands as a pretty good room on it’s own - it is a shorter and simpler experience than the first one in the series.
351 escape rooms
Art Gallery goes heavy on the puzzles and integration of technology. Everything done here is an improvement off the original gallery. Spacious and non linear this is a fun game which continues the storyline lightly. Minimally dark tones/ scary when the time is right.
150 escape rooms
This was an interesting room with lots of interactive technology. Our team of 3 got through the room quickly. This room requires a lot of teamwork and communication so if you don’t talk and like to go off on your own you will get frustrated. Work as a team! The storyline gets a little jumbled for me in this room, but once the rest of the rooms to the story are complete I imagine it will all make sense. I imagine that as an owner designer it has to be difficult to make a “fun” art gallery themed escape room, they do a really great job of creating an immersive and fun environment. This room has something for everyone. Young technology driven players and players that prefer more traditional puzzles will all have something to do. I love that the owner has a plan to create an entire escape room town/world around the characters and story. So of course a small town museum would be here and talks about the history of the founding families.