Mark as done to rate
Permanently Closed - The Second Chapter in the Paradox Cycle. Hollow Grove Sanitarium… or is it Sanatorium? Reality is beginning to fracture, and memory grows hazy. Either way, what was once a place of healing now teeters on the edge of madness. As you enter, you know something is not right here- the building is aging unnaturally, and the staff hides secrets you cannot discern. But what truth will you uncover? Disowned children who seek their birthright? A soul that cries out from the hell it was trapped in? A Great War perpetuated by a creature of supernatural origin? Or perhaps an experimental breakthrough that perverts the nature of medicine itself. Only you can say for sure: the choices made in 1897 will continue into 1917, as your story enters its second chapter. But one thing is guaranteed: what happens inside the decaying halls of Hollow Grove will defy even your wildest expectations.
All (67)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
58 escape rooms
Very fun split rooms. 2 live actors with theater performances.
152 escape rooms
Probably our the favorite room of our trip to New York. We did Heresy and immediately booked this one - it was even better. The "lobby" was a great way to get people immersed before the room even started. The actors were the highlight of this one - very professional, very fun, and guided us in a way that didn't make us feel weird having them around - they truly were some of the best parts of the room. Add that to Doors of Divergence's system of in-game achievements, incredible theatrics, and solid puzzle design and we were blown away by our experience. I know the set up of this room changes depending on how your first chapter ended - I think we would play both rooms at least once more to see the changes. *quack quack*
77 escape rooms
My God. This was the absolute best experience I could've asked for from an escape room. While Heresy: 1897 was already ground breaking for the genre, Madness: 1917 really dialed it up to an 11. You are presented with a scenario from the start which I believe influences the path you take as well as whatever ending you got in the first room. The party is then split into separate rooms. The theatre in this room cannot be understated. The acting here is top notch, and I actively felt connected to one of of the characters. The atmosphere is more tense and engaging than Heresy while also having stronger and more interesting puzzles. Thisis not to disparage Heresy, but more so to praise the new level Madness established. I have only one minor complaint which is that we were able to jump the gun at one part by accident, but that does not hold the room back from receiving perfect scores.
36 escape rooms
(Played as a continuation from Heresy): The set design is still very strong, with some good puzzling throughout. The meta narrative is also still intriguing. I would caution people though the spookiness factor jumped up quite a bit for this one (and may jump higher depending on the story you bring into the room to start with). While this can be a very subjective factor it’s worth considering.