
Samquack47
143 escape rooms
Overall, a great company and a good room! Definitely a step up from a lock and key room. We enjoyed the unique experiences Captain Spoopy had to offer!
Gameplay
Good for the most part; there was one puzzle that glitched that did cost us some time, but overall we were ok.
Atmosphere
A unique set, but not an immersive one; very simple/standard room elements as far as furniture and decor with a couple of unique experiences.
Customer service
Our GM was absolutely wonderful!
Particularly interesting or different
No
A pirate story, but a couple of unique elements to it that made it more interesting than most.
Story
The plot was not an original one, but the elements made it a unique experience and were well-integrated into the storyline.
Difficulty
Medium
The puzzles require second order thinking, so a little more challenging than most rooms that are very direct answers, but it was still pretty easy to connect the pieces!
Game tech
Mechanical
A solid mix of both tech and mechanical elements, but the beginning was a lot of mechanical.
Ideal number of players
4
I think 4 was great! The capacity says 14 and I simply CANNOT imagine that actually happening.
Scary
Not scary
Minimum age
14
This room is not simple- level thinking and easy to connect puzzles like some rooms, I think teens and adults would enjoy it more.
Was anything broken?
Yes
We had one puzzle that we completed and we thought we needed to keep going but we couldn’t find the next piece to, so we asked the GM for help after a few minutes and they had us go back and redo the last step again and it triggered finally.
Live actors
No
Physically active
Not at all
Accessibility
Color blindness and vision impairment would be a challenge in this room. Most mobility challenges could likely be accommodated, there may be a couple of puzzles that another player would need to assist with.
Easy to find location
Yes
Parking
Easy













