Mostly positive (81 ratings)
Mark as done to rate
The town of Crystal Cove and the surrounding areas are being terrorized by monsters and ghosts. The local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. Unfortunately when you get to the Spooky Castle, Mystery Incorporated get locked out, at the same time as you get locked in! You soon realize that Mystery Incorporated are able to help by communicating clues via magic portraits inside the Castle. Discovering a secret Dungeon and Monster Lab in the Castle, you realize this is where the evil is being created and set about solving the crime. You come to the conclusion that the person responsible almost certainly works in the Castle - but who could it be as there are several suspects?
All ratings (81)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
15 escape rooms
Room was pretty good, no amazing puzzles but the theming was nice. Felt that our GM gave too many hints when we didnβt ask for any but other than that it was a solid room.
30 escape rooms
I wanted to love this game so badly as a Scooby-Doo fan, but I just couldn't. I don't feel as though the room is entirely at fault for that which is slightly redeeming. This was my final game in my visit to Vegas and it was quite a bummer of a note to end on. I'll give Escapology another change at a location more local to me, and hope that others have better experiences at the location. My partner and I found that in more than one instance we figured out the correct answer to the puzzle, but the game didn't seem to be functioning properly. While that would be frustrating enough, our GM who was running the game didn't seem to be "caught up" with what we had been doing. They would suggest we do something that we had already tried five or more times, which just raised the frustration level in the room. The time I do recall we asked for a clue, we were given a clue that was something we had already completely figured out, and not the portion that we needed help from a clue on. Overall a disappointing way to end of an escape room trip.
57 escape rooms
Very logical and very good flow. One of the more well put together/sturdy rooms. Nothing was super unique but a solid, fun room.
54 escape rooms
Fun room. Good for beginners. Experienced players wonβt have any issues. The puzzles are still interesting but there are pretty clear instructions and directives. Enjoyed the game. Good confidence booster game and great for younger players.
110 escape rooms
Fun one. Some puzzles we hadnβt seen before. Many were versions of what weβve seen. But it was engaging and fun! Game masters definitely helped you through without asking for hints.
281 escape rooms
A simple and quick room, puzzles flowed very well. A nice quickie to do if you ever find yourself with time in Town Square
46 escape rooms
It was fun! I canβt say it was really different or had anything that made me go wow! But it was a good room. Itβs always good when you get out right lol
58 escape rooms
This game was super nostalgic since the original voices were used. I really enjoyed this game and felt like it wasnβt super difficult, and great for a group of 4. It might feel overcrowded with more people.
134 escape rooms
Obviously the nostalgia of scooby doo was a BLAST. The room really makes you feel like your in an episode of scooby doo! There were some really cool elements that really added to the immersion of scooby doo, so much fun!
130 escape rooms
Great room! Family friendly and fun. Challenging enough for adults but had some components little ones could contribute to