
Mighty689
65 escape rooms
For better or worse, Escape Revolution (E.R.) definitely has their own style. This is our 2nd room at this location (Prison Break being the other). I didn't have high hopes for this room, and by the end, I still had mixed feelings. While there definitely puzzles that I thought were solid and clever, there are also the issues I have with the two Escape Revolution rooms I've seen so far. tl;dr: flow issues & leaps in logic. 1) The least of the issues is that there is a lot of going back and forth between rooms. This is pretty normal, but you definitely notice it more when the set is on the larger side (add stairs, too). So this part isn't necessarily bad, but it is rough if you're falling behind on time 2) Imperfect flow. There have been times in both rooms we've done at E.R. where we just don't know what we're looking for or trying to do next. I think it was worse in Prison Break for us, but there were some moments of stuck in this one as well. 3) Leaps in logic. In hindsight, you can see how things sort of make sense. In the moment though, sometimes you have to reach a little more than you would in really well-designed rooms. Given 8 sheets of paper filled with a myriad of text, even after figuring out which sheet is important, you're left wondering what you need from that paper. Because you have 2 locks and 2 other physical pieces that take numeric input, and you don't have an idea of which one you need to focus on right now, much less which of the 500 digits you need from the paper. It's really open-ended. There are other small examples of this. After you're done, it might seem to make some logical sense, but in the moment, it wasn't near straightforward enough for progression. We fell behind from the start and ended up asking for clue after clue to keep moving, which I've never had to do and not how I ever want to escape a room. This was most likely the most clues I've ever had to take. Sometimes we were stuck, but as things went on, we really just knew we were running out of time and couldn't waste more time if we wanted to see the whole game. The positive: the set design, puzzles, and storyline were cohesive. Those parts were well-designed. The puzzles and flow themselves were where my issues were. But being in the space and set was very fun and definitely put us in the right atmosphere. Final thoughts: As with any E.R. rooms, the first issue is they start the timer as soon as you walk through the door with your game master. You put away your stuff in lockers. Then the GM gives a speech about the background story and basic rules. Then you might ask questions. By the time you actually get going, you're already 5+ minutes into your 60 minutes. Poor business decision for escape rooms. This room has its perks and fun puzzles and some "A-ha!" moments that people would love. I'd recommend a large group looking to have fun and not expecting the most brilliantly logically designed room. Casual players looking for an immersive set experience will enjoy this. Don't get stuck on one puzzle for too long and don't be afraid to ask for hints because there is a decent amount to do and a lot of back and forth. Most of the objectives take X amount of time to do no matter how good you are so that's another reason you can't waste too much time wandering cluelessly.
Gameplay
Mixed feelings. Imperfect flow for me, but fun set and storyline.
Atmosphere
This is the biggest highlight of this escape room. Set design, props, overall immersion between storyline, puzzles, and set.
Customer service
GM gave us our clues very promptly.
Particularly interesting or different
Yes
Definitely different and interesting storyline.
Story
Great integration
Difficulty
Hard
Game tech
High tech
A mix but more mechanical. There are a few locks and other mechanical components, but a cool integration of some mechanical components and tasks.
Ideal number of players
5
Scary
Not scary
Minimum age
15
Was anything broken?
No
Live actors
No
Physically active
Somewhat
One set of stairs you might take a few instances, and a decent amount of back-tracking rooms
Easy to find location
Yes
Parking
Limited
Safety
Yes











