Very positive (737 ratings)
Unclaimed
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You have 60 minutes to find what escobar needs, or your family will die. Can you save them? The year is 1993. You’re a mid-level Sicario working for Pablo Escobar in Medellin, Colombia. You receive news that Escobar is furious—one of his most trusted allies has betrayed him. In his rage, Escobar killed the informer, who happened to be the only one who knows where your boss’s money and fake passport are hidden. The DEA are on their way to the clandestine cocaine lab, and Escobar desperately needs his money and passport to flee the country, and he’s demanded that you find them. If Escobar doesn’t get these things before the DEA arrives, he’s sworn to murder your entire family in revenge. He’ll have no mercy on you, and neither will the DEA.
All ratings (737)
Very positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
20 escape rooms
Escape revolution games are unlike any other, you get to interact with rooms in a real life way! You’re expected to literally do whatever it takes to escape, throw out the two finger strength rule. This room is our favorite one of escape revolution and very doable with two people.
Not scary
167 escape rooms
Truly felt like I was part of a crew running around trying to find their stash. One of the first rooms where I did something that you're not supposed to do in an escape room and was super excited to do so. The theming and flow of this was great and definitely left an impression. We did this room with a new person and they were so excited to be immersed in this scene. This got them to want to do even more rooms. Would suggest 4 people!
Yes
Medium
444 escape rooms
I’m so surprised that something so rooted to a very specific person in history has inspired not just one, but two whole escape rooms. But Escobar shows that any passionate topic can become an escape room. This room follows the story of drug lord and cartel leader Pablo Escobar. I don’t know much about him, but I feel like I’ve learned quite a bit just from playing the room. Goes to show how educational escape rooms can be! I particularly liked the Colombian set design, and the tasks you get to do in the room feel raw and practical. I even got to do something cathartic that I never thought I’d do in a room. We even had to confirm with the GM if we could do it, which felt wild and a little confusing. My biggest peeve is how strict the room is about time. We were a few minutes late, and we basically had 10-15 minutes taken off our clock… Yea, we shouldn’t have been late, but wow. We ended up escaping, but we needed more hints than usual to make up for the time loss. It is a hard room, regardless, and there is a puzzle that requires you to literally wait a few minutes. I still loved the room despite our experiences, and I do like this one more than Escobar Part 2, which we did immediately after.
Welcoming but strict on time…
Yes
Hard
High tech
Not scary
18
Yes
Maybe our scale was broken, so they paused time and checked it
No
Somewhat
Gotta use a tool to do something
No
Limited
30 escape rooms
The room was very linear which isn’t my favorite as there were lots of moments where people couldn’t do much. The puzzles themselves were just okay. The set was really beautiful and atmosphere was great but there was no wow moments which I think is really important for a room to have. This may be somewhat unfair as we have done some great high tech rooms lately. However, we just did Stashhouse in Ktown recently which was a similar theme but much better done, even with that room having a similar level of tech (if not less than this room). There were a million red herrings that drove me crazy, one of my biggest pet peeves. Handwriting was unclear in multiple parts of the room. Ultimately, I don’t think this deserved a thumbs down, as we have done truly bad rooms that deserved a thumbs down, but I certainly am in no rush to recommend it to anyone. *There was a review by someone else that gave it a thumbs down and it says it contains spoilers, but it didn’t really, and I think he did a great job of hitting all the problems in this room. I’d recommend referencing that review as well when considering doing this room. **The aesthetic of the business itself was really fantastic. Between that and how awesome our game instructor was, I would consider trying a different room here in hopes it may be better.
Room was extremely linear which I personally dislike. Also tons of red herrings.
GM was very fun and friendly! Cannot say more positive things about them.
No
Hard
Mechanical
2
Room is linear so I can’t recommend more than two.
Not scary
13
Yes
We had to take batteries out of scale and hold to reset
No
Somewhat
There are stairs but only one person needs to do them.
Yes
Easy
117 escape rooms
The room was fun loved the set design and loved the physical aspect of the room!
1 escape room
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
18 escape rooms
The best room I have played. Booked Part 2 immediately
Yes
Hard
Not scary
No
No
Somewhat
Yes
Easy
752 escape rooms
There are cool, unique elements in this room that you don't see elsewhere, but it doesn't flow very well. This room is also guilty of something that drives us nuts- triggered mechanisms that aren't evident. Because of the size of the space, I would recommend a group of four for extra sets of eyes.
13 escape rooms
This game would probably stand out if it were anywhere other than Los Angeles, but it didn’t feel terribly unique in such a saturated market. One puzzle toward the end was a smashing good time, but based on the other reviews, I was hoping for a game with a few more tricks up its sleeves.
There was no story, really, just a premise with an objective. Our GM was nice, but didn’t do anything to contribute to the immersion.
Medium
Mechanical
4
Not scary
No
“Escobar is a really good escape room in Los Angeles.“
“Very well designed game, with the set design transporting you to the 90s. Multiple rooms to explore.“
“This game made us do things we would never ever do an an escape room...“
Age18
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