
Mighty689
53 escape rooms
I was wondering about the contradiction of positive and negative reviews for this room. After doing this, I'm closer to the negative side and relate to most of the negative descriptions of this room. First off, time starts when the GM opens the door. You still have to put your stuff away into lockers and be given all the rules. And if you have questions, that's going to burn time too. So you're already definitely down at least a few minutes before you can even start. The split start was promising and cool. Things kinda fell apart after that. The "puzzles" didn't feel like puzzles but more like a scavenger hunt. They didn't really flow or make as much logical sense as you would like. We ended up having to ask for 5 hints because we knew we were falling behind and kept hitting walls, which hasn't happened to us before. We finished with 4 minutes left but it wasn't satisfying. This is all especially a disappointment because the prison break theme has a lot of potential. And the set design and props and tropes they included really helped the immersion. But the puzzles and flow just ruined it. Our GM was great though! Not a recommend from us though. We've had so many more fun and satisfying experiences already that this just didn't hit.
Gameplay
Atmosphere
Customer service
Story
Difficulty
Hard
Hard because what was ever happening
Game tech
Mechanical
Ideal number of players
4
Scary
Not scary
Minimum age
13
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Some physical activity like stairs and passages to navigate through
Easy to find location
Yes
Parking
Easy

















