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Two years after the failed mission to save Patient 17, Dr. Levins continues to elude capture and experiment on unsuspecting women. New information suggests that Dr. Levins has developed a cure. Can you save the captured patients and retrieve the cure? Or will you lose your head?
All (539)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
14 escape rooms
So far, one of our favorite escape rooms. We had a group of 4. It was fun and puzzles were moderate difficulty!
55 escape rooms
Story is fairly typical of spooky-esque escape rooms. Implementation of puzzles and story was fantastic, however. A lot of tech-based puzzles, or puzzles that implemented common themes, but different ways, i.e. directional lock esque puzzles that does not actually use a directional lock. Plenty of things to do. Definitely good use of tech throughout. A couple of somewhat active crawl space activities, so keep that in mind. Video screens seemed to be a bit wonky when we went, but workarounds were provided and were not a problem.
75 escape rooms
Top notch design added to the creepy-but-not-scary ambience. Great puzzles that rely on team work and communication. I loved that there were some puzzle types I hadn't seen before. Also loved the storyline with the extra effort in the movie intro and all the way to the end. An extra special touch they also have for their room, the also stellar Whitmore Estate.
69 escape rooms
Good storyline. Fun puzzles. On theme with good, intuitive flow. Non-linear room. Good set design.
51 escape rooms
Great room! Lots to do for a 75 minute experience! I wish we could see a little better, but I suppose that sets the stage for what you're about to get yourself into. Lots of the puzzles felt satisfying to complete and everyone played a part. We had a group of 4 people and wouldn't have it any other way. I felt like we were able to take our time here so this is definitely one to immerse yourself in as you progress through the stage. Don't panic, just focus on your goal and remember the clues as you go through. Not everything is as it seems.
53 escape rooms
Headcase with Breaking Point Escape Rooms provides enough spook without it being too scary! Overall, the storyline was coherent, the props were impressive, and the puzzles were challenging. This would be ideal with 4 people because of a certain puzzle, but two people can manage if they communicate well together. Two of the puzzles required out-of-the-box thinking, which I love. My advice is to keep track of all the puzzles you get in the beginning - because you'll need them at the end. Overall, I would highly recommend this puzzle for folks who are looking for something beyond beginner level and would like a little thrill!
24 escape rooms
Loved this room. There were lots of puzzles and it kept you moving. Went with a group of experienced players and we all had a great time! Great theming in the room as well.
81 escape rooms
This room is easily one of my familyβs top picks for favorite experience. I went with my husband and twin 14 year old daughters and we all had our strengths summoned with the variety of this room. We completed it under a hour which was surprising to us as it is a 75 minute room. However, we all felt satisfied because the puzzles ensured that we were engaged and got the most out of the experience. I would say this room is medium to challenging difficulty, but the puzzles all make sense with no stretches that I can remember, so it provides a challenge without the frustration allowing participants to spend time immersing themselves in the setting and story as well.
160 escape rooms
I really like Breaking Point's production quality. Even the before-game video was great, I think I recall a certain podcast host mentioning being featured in the video. Our game had some minor technical issues (Very Gen 2 room), and we got a voucher for a free room as a result. Great experience, minus the issues
56 escape rooms
Great story, great atmosphere, lots a challenging puzzles, overall awesome room.
β... fun due to experiencing the physical space for the first time.β
βFrom the second the intro ends, to the timer stopping, you are going to be COMPLETELY immersed.β
βExemplary production, intriguing story line, and satisfactory-for-all puzzles...β