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Two years after the failed mission to save Patient 17, Dr. Levins continues to elude capture and experiment on unsuspecting women. New information suggests that Dr. Levins has developed a cure. Can you save the captured patients and retrieve the cure? Or will you lose your head?
All (546)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
37 escape rooms
Fantastic room that has incredible setting. The owners love escape games and put themselves into it. Weβve played all of their games and have not been disappointed.
10 escape rooms
My favorite escape room so far, and Iβve done over 200
36 escape rooms
Anthony ran our room and did a phenomenal job!
64 escape rooms
Anthony ran our game and he was so much fun! Made us all feel so welcome and made sure we had so much fun!
132 escape rooms
The first introduction we had to Breaking Point was with Headcase. Headcase has some cool tech and a decent twist towards the end. I really enjoyed how well done these rooms are at Breaking Point. Some of the best in the Inland Empire for sure and everything worked as it should
305 escape rooms
They had the best intro video Iβve ever seen. I seldom pay attention to the storylines, but they did an excellent job on bringing people into the story and creating a truly immersive experience. The puzzles were diversified and well connected to the story. It made me feel like I was actually solving a case!
22 escape rooms
Be prepared to see some gruesome things. The game masters were very helpful. Overall the room was fun and fairly easy. Only a few things stumped us.
22 escape rooms
Fun game, high production value. Found 4 was the perfect number of players.
82 escape rooms
The more I think about this room, the more I appreciate it. There were some really cool aspects, puzzles, and unexpected things.
141 escape rooms
I'm not personally a fan of medical horror, so this room made me uncomfortable. However, the story was interesting and presented well, the set design was good, and the puzzles were fun. There were a good number of things to do in this room and required good communication. The room is designed in such a way that you can actually use props in the room to talk to each other from different locations. A pen and paper is provided -- highly encourage you to use them! Some of the puzzles didn't get completely reset but the GMs apologized and we didn't lose much of the experiences because we solved the puzzle that lead to the lock beforehand.
β... fun due to experiencing the physical space for the first time.β
βFrom the second the intro ends, to the timer stopping, you are going to be COMPLETELY immersed.β
βExemplary production, intriguing story line, and satisfactory-for-all puzzles...β