Overwhelmingly Positive (108)
Real Life Escape Room
Mark as done to rate
The skull witch slumbers deep in the darkness of the swamp. She awakens every year and takes people along. Find out your missing friends in here.
All Ratings (108)
Overwhelmingly Positive
Gameplay
Very Positive
Atmosphere
Very Positive
Customer service
Very Positive
Story
Very Positive
40 escape rooms
Overall an amazing room with lots to do for a group of 4-6 people. Difficult due to there being different rooms and activities that involve lots of communication, but very exciting.
3 escape rooms
Atmosphere was top notch, story was great, VERY HARD.
346 escape rooms
We met and talked with one of the owners, Colleen. Her and her staff are very friendly. Our GM, Katie, was fantastic. We loved the decor and feel of the two lobbies. As for the game, the recommended minimum is three players. It was just two of us and we didn’t even come close to finishing. There are A LOT of puzzles, or at least it seemed that way. The difficult part of the games at Enchambered is that not only are they non-linear (which we are fine with), but players find pieces of puzzles way before you can use them. Therefore you spend a lot of time on puzzles you don’t have all the info for, but you think you do. It can be very frustrating. We were told that this room only has a 10% success rate. Had we known the success rate ahead of time, we may not have chosen to play this one. Admittedly, we aren’t the best players (we’ll never be on a leaderboard) so we like rooms where there’s at least a 70% success rate. We feel that it would be better to make this a 75 or 90 minute game so that most people can finish. After all, everyone wants to finish the games they play. All that said, we did enjoy many of the puzzles. We just wished the things you needed for each puzzle was gate-kept better. Also, there is a lot of searching in the games at Enchambered. Heavy searching in a beginner room is fine, but in a harder room that is dark can be frustrating for those of us who are there for the puzzles. We had to get multiple hints on where items were hiding. The set design was great. They put some time into creating these rooms and it shows. Bottom line, this game was a mixed bag for us.
121 escape rooms
The set was outstanding and they made great use of the space. There were a lot of very unique and clever puzzles. The hint system was different and the timer countdown was really cool and integrated into the theme. Highly recommended! We played all four of their rooms back to back and this was my favorite.
13 escape rooms
Enchambered is great, and this room is really fun!! There are a couple of minor jump scares. Our GM (Brennan) was also really fabulous. I’ve done a lot of rooms and I really enjoy how dedicated Enchambered is to the atmosphere. Both rooms I’ve done there (this one and Whispering Halls) have featured awesome set design and some really unique puzzles. Definitely worth a trip to this room!!
144 escape rooms
This was a good escape room. Really enjoyed the theme and the props used for this Escape Room. Great puzzles. The staff was fun and friendly. Enjoyed this room while we were in town!
427 escape rooms
The set design is perfect. I kinda just wanted to hang out in that room for a while. Such a vibe! The gameplay was overall good. With many puzzles that I really dug, and one that drove me nuts (vaguely worded clues turned it into a guessing game. ) Overall though I loved it. 8+ out of 10.
27 escape rooms
My favorite room at Enchambered, having also played Containment and W Halls. This room is where the puzzles branched out more from traditional types, which made them exciting to solve. Their set design is absolutely immaculate and it’s frankly impossible to even recommend anything on that front. My two issues with the room is that there were too many times where it wasn’t completely obvious where a puzzle’s solution was meant to be input (also a major problem in Whispering Halls, while it wasn’t as bad within this room), and that I disliked the amount of writing included within the room. Many of the clues for the puzzles come with a paragraph of text, and while there was a story reason for their existence, it still felt somewhat immersion breaking to me. In spite of this, this room is incredible; I would rate it an 8.5 out of 10 and recommend it to any escape room enthusiast as well as those who want to see what escape rooms are truly capable of.
132 escape rooms
Really fun room. Absolutely fantastic atmosphere. HOWEVER, there were quite a few puzzles where you could see them from the beginning but couldn’t do anything for a while. There’s a reason it’s so highly rated, but still, not the best gameplay wise.
166 escape rooms
A HARD room to beat. It was our second try before we escaped with about 25 minutes to spare (woot)! Some of the puzzles were about process of elimination and listening carefully to what’s being played over the speakers. Warning: there are some jump scares!
“Few games open as strongly as The Legend of the Skull Witch.“
For Ages 7 to 13, it is mandatory to have an adult present at the facility at all times during the escape game. Under 7
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