Captain Maxwell's RevengeFalls Axe & Escape [prev. TeamEscape 262]Escape roomIRLThe room had a great atmosphere and an immersive set design, but the gameplay felt confusing with so many locks that it was often unclear where codes belonged. The story and puzzles didn’t connect very well, and our group spent more time confused rather than challenged. It also didn’t help that the room was extremely dark, very loud, and our game master admitted he was hungover.
Late To The TailgateCatch-22 Escape RoomsEscape roomIRLThe room itself seemed cool, but the experience was kind of a mess. We asked for several clues, but every time we were ignored forcing us to walk out to the lobby to find our gm only to discover she was busy chatting with another group. The timer was broken and said we had 20 minutes when we should have had 40, and then the whole room shut down mid‑game. At that point we just walked out because there wasn’t really anything else we could do.