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AnnaM
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AnnaM
Anna M
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Experiences (19)
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Escape rooms (9)
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Temetra's Hex
Escape Hour Point Ruston
Escape room
IRL
Escape Hour really sets the bar in the Seattle/Tacoma area IMO. This was our 16th room (2 players) and unfortunately the first one we’ve been unable to finish. The gameplay is great, there’s just SO much to do that you really need to keep a fairly snappy pace, and we simply ran out of time. Despite our disappointment in not finishing, this was a fantastic room, easily one of the best we’ve done. Great atmosphere (but no jump scares), a variety of clever puzzles (in addition to traditional locks), some higher-tech stuff, and some really creative elements. A+. If the owners are reading this review, feel free to reach out with a second-chance discount! 😂 FYI, there is some crawling, climbing, and back-and-forth between the two, as well as some dim lighting. EDIT: We went back about a month later and did this room again and WE ESCAPED - but guys, we really thought we were crushing it (how could we not, on a second attempt?) and it STILL took us almost the whole 70 minutes! 😂 It was still so much fun, and even though it was a do-over, we still found stuff we’d missed on our first attempt through. There were lots of opportunities to switch roles on the tasks we remembered (so even those felt like a new experience), but I had forgotten so many of the clever little details (lights! sounds! smoke?!) that experiencing them again was just as fun as the first time. I think this is where EH really excels - every square inch of the space is on-theme, immersive, and just so well-done and clever. Truly top-notch.
Pirate Shipwreck
Sure Lock Escapes
Escape room
IRL
This was our first room at SureLock and we really liked it. The room itself is well-decorated and immersive, which really enhances the experience for us. This room relied more on mental puzzle-solving and keys/locks than complicated props or special effects, but everything was on-theme, flowed well, and we kept a good momentum. Really enjoyed the soundtrack at the end, and our GM was great. Solid A.
Temetra's Hex
Escape Hour Point Ruston
Escape room
IRL
Spell Struck
The Escape Artist
Escape room
IRL
We enjoyed this one - everything flowed well, puzzles were logical, and it had a good mix of mental puzzle-solving, mechanical puzzles, and some props with neat effects. Only a few locks. The two of us needed just a few nudges but were able to keep a good momentum throughout and finished with about three seconds to spare. They could take this room up a small notch by freshening up some worn props and adding some atmospheric sound effects/music, but I’d give it a solid A.
Puppeteer's Workshop
Puzzle Break
Escape room
IRL
Less challenging than the “Eventide Departure” at this location, but still a well-designed room with decent puzzles that don’t overly rely on number locks. They describe it as an “old-school” type of room, and I’d agree. The two of us finished with time to spare and didn’t need any hints (a first for us), so I’d say it’s on the easier side (we’re experienced but don’t consider ourselves expert-level). Staff at this location are really friendly. B+.
The Cure
Enigma Escapes WA
Escape room
IRL
One of the less impressive rooms I’ve been in from a set quality perspective so not super immersive, but enough lab-appropriate props that were integrated nicely into the puzzles. Lots of puzzles kept the two of us busy for the full hour, which we like. Lots of number locks. A single jump scare. I’d give it a solid B.
Sorcerer's Rescue
Enigma Escapes WA
Escape room
IRL
I waited to write this review and have played a few more rooms since, mostly to try and figure out if I was just being overly critical, but we really just didn’t like this one. It felt pretty mediocre in terms of design/decoration - I’m sure it’s hard to create a fantasy realm, but this just wasn’t up to par with other rooms with the same theme. The puzzles weren’t intuitive to us, nothing seemed to flow, and even with several hints, we never really could get a momentum going. We didn’t escape and left frustrated and disappointed, unsure if we struggled because of the difficulty or because it was poorly done. I’m leaning towards the latter, although obviously it’s all subjective. This was our 17th room, but the first time we’ve felt this way. I just can’t recommend this one, especially when there are, IMO, much better rooms within a half-hour drive. I will say that the staff was very friendly, and the GMs start the experience by dressing in character before you go in, which is a fun touch.
Escape the Mystic Manor Escape the Mystic Manor [prev. The Eventide Departure]
Puzzle Break
Escape room
IRL
More challenging than the “Puppeteer” room at this location. Immersive, well-designed room that emphasizes puzzle-solving more than high-tech props (which was the case for the other room, too). Just a different feel than some of the rooms we’ve done that are number-lock heavy. I’d give it a solid A.
Professor Whippleton's Mystical Manor
Kitsap Great Escape
Escape room
IRL
Decent room with a nice variety of fun puzzles and only a few number locks. Easily finished with time to spare and only a few “nudges” needed. Part of the room was designed/decorated in an aesthetic that had nothing to do with the theme, so that was weird and took away from the immersion. Still, the puzzles were good, so I’d give it a solid B.
Mission Bunker
Escape Room Seattle by Fox In A Box
Escape room
IRL
We’ve really been impressed with all of the rooms at this location, and we enjoyed this one, too. Their sets are top-notch IMO, and that really enhances the experience for us. The room felt pretty linear and had a good amount of different types of puzzles that kept the two of us busy for almost the whole hour. The countdown timer in the room is not only theme-appropriate but also adds to the sense of urgency. Loved it!
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