Servants of SleightThe Exit Games FLEscape roomIRLThis room is objectively an immersive, involved and interesting magic-driven experience with non-linear puzzle progression and tons of unique puzzles we've never seen before. I have no doubt under better circumstances that we would have loved this room. Our experience was made poor by two main drawbacks: 1. Broken/Old Components As typical with rooms, we were told at the beginning that anything that isn't easily moved should not be forced. Despite this, there were a significant number of puzzles that required force to progress, with even one of them breaking where a panel did not open that should have, leaving us stuck until the GM told us to pry it open. The components that we were not allowed to touch were also updated throughout the room progression, leaving us more hesistant to touch and pull on the components actually necessary to continue. 2. Puzzle Flow & GM Interaction We have done a number of non-linear rooms, but the flow between puzzles of this one was lacking. The connection of puzzles to the main objective of each portion of the room seemed random at best, where a code could fit in multiple places as you all run around the room trying it out in the many locks. Especially in the instances mentioned in 1. where the required component wasn't accessible, the GM offered little guidance. We were left for at least 5 minutes waving at the camera before the help communicated to us was "what are you stuck on?" The GM only provided hints at times where they were not needed and we were progressing through the puzzles, leaving us stuck on the rest and stranded. I fully believe that under normal conditions, we would have loved the theming and very unique puzzles of this room - we were very excited given the high praise of this room. I hope our experience is an outlier and that anyone else who does this room has an amazing time. But personally, we had a terrible experience and wish this went differently.
Quest For The Temple of LightThe Keepers of BalanceEscape roomIRLWow. Just wow. This room is a MUST for adventurers of all kinds. There are way too many positives to review here. From the unique and INSANELY DETAILED scenes (smells, sights and atmospheres) to the thematic-focused puzzles, this room has it all. The high-quality mechanical components, animations and props incorporate a true sense of exploration and immersion within all the puzzles offered here. There have been few rooms that have offered an adventure of this scale and truly delivered on that feeling, but this one did it in every way possible and more. I will be chasing the feelings of adventure and immersion that this room gave me for the rest of my escape room journey. Another huge bonus of the storytelling and immersion were the GM interactions. Our GM Sara (without the H!!) was truly a masterclass in their story involvement and role, making the experience feel as though it started right at the lobby. Huge shoutouts to the hospitality of Sara and the owners here too! If you are even considering this experience, all I can say is GO! Even if this room only offered a sightseeing tour of their setting, it would be beyond worth it.
Captain Spoopy Bones and the Magnificent Quest For Some Other Pirate's Treasure!Doldrick's Escape RoomEscape roomIRLAs an avid enjoyer of thematic-driven experiences amidst flavorful puzzles for an interactive adventure, I must say this room was lacking. When compared to top rooms with similar accolades, this room falls short. It was a spam of mostly typical logic puzzles with little story thematic to pair. We have done rooms with more in-depth puzzles with split starts but the communication-basis of these puzzles were basic at best. There were only one or two puzzles we haven't seen before, however the overall originality of this room just wasn't there. I wouldn't normally be so harsh on this room, as it is a step up from what one would consider a basic escape room, but given the awards and hype on Morty, we left feeling that there was a lot to be desired. If you are looking to just solve a bunch of puzzles, this room has some flavor in design (albeit a bit old). If you are looking for a thematic experience of pirate adventure, I cannot recommend this room.
The Family Fallout ShelterEvasive Escape Rooms [prev. Escape Rooms Unlocked - Sarasota]Escape roomIRLThis room was clearly made with passion, as the unique theme and puzzles made for an engaging escape room experience! All of the puzzles were intertwined with the mini-objectives and overall setting to make everything feel "in place." The bits of added tech made the setting feel so authentic, and overall had an amazing time with this room. Highly recommend for anyone interested in the nostalgia-future/nuclear fallout theming. We especially appreciated the emphasis on ensuring room quality to fit the setting, with no outward-facing elements to break immersion (e.g. external wires, out of place reset mechanism, etc.). Our GM Trevor was so friendly, engaging and passionate as well!
The Crumbling Prince - Episode 1UkiyoEscape roomIRLTruly an immersive experience interacting with the environment itself and the main storyteller of the room. The puzzles were woven into the environment were very creative in placement, making the room feel larger than it was. Each player gets a unique experience with the different masks provided, allowing you to really feel like you're in the setting, with a great story to follow along with it! There is a reason this room has so many good reviews!!
Deep Space 2: DarkUkiyoEscape roomIRLWent into this room with mixed feelings from the first part, and left feeling - a bit better. The puzzles did not largely build upon those of the previous part in any unique ways and simply felt like an extension just to serve the branching story. The idea of alternative endings and story built through interaction with the AI does well to push the story along, but seems as a tradeoff for overall story depth, content and puzzle complexity. Though the individual story variations do not seem to be substantial enough to warrant going back and trying the other routes. If you are someone who enjoys using your imagination and hearing it played out through the AI, I think you will really enjoy this part 2. Otherwise, this experience lacks substance for the price but is an overall well-made room/experience.
Star CrewEarthrise OneEscape roomIRLWhat an experience!! This one is unlike any traditional escape room experience around the area, and is more of a virtual story-driven adventure rather than typical puzzle-based rooms. Star Crew throws you and your group into the helm of a spaceship, with physical puzzles in maintaining the ship's functions mixed with virtual aspects of ship controls, combat and story-driven exploration, all with a virtual companion to talk to, driving the story along. The sheer technical aspects of this experience are the most impressive we've experienced thus far, with complex spaceship controls and multiple stations for you and your crew to cooperatively manage through designated roles. Despite there being more stations than our player count (two), the experience is highly tunable and the GM (Jack - amazing and passionate person btw!) made sure we had an amazing time. While this experience is still in a testing phase at the time of review (apparently we were the 2nd group to do this one), there were no major bugs that took away from our amazing time at this room and we highly recommend this to any player looking for an immersive sci-fi experience in the area.
Old HauntRed Herring EscapeEscape roomIRLOverall, this experience provided some unique twists that aren't common in other rooms, but the overall flow of puzzles and difficulty left much to be desired. The designated areas themselves contain an assortment of information and it can be a guess sometimes as to what the actual solutions are or where the clues lead to. After a set period of time, the puzzles push you forwards for the story or outright give you the answers to move on, which can be confusing whether this is an intended clue-giving method or a mechanism to progress the story. This room is on the easier side if you are familiar with uncommon gimmicks being present, but not a terrible experience overall. Would say this room is average at best!