The Hex RoomCross Roads Escape GamesEscape roomIRLAAAAAAAMAZING!!! Can’t say I’m surprised though, the Witch room was my favorite escape room of 2024, and this one is probably my favorite of 2025. An absolutely stellar company who really knows what they’re doing
The TreehouseConfusion EscapesEscape roomIRLEasily the BEST room I’ve EVER done, and I’ve done quite a bit in the IE. There’s a reason why this company is winning so many awards and is getting a ton of traction. I couldn’t believe the Disney quality immersion that was present. The set dressing was unreal, the puzzles were great and unique, the flow of the room had GREAT game theory. I just can’t believe how creative this company is. This is a MUST DO room for any escape room enthusiast. I don’t recommend this room done by just a couple (something I’ve feasibly done before many times); this room does need a group of 6 at minimum. Also shout out to our GM Cloud. She was such a sweetheart.
The Tour - Night at the Alleyescape the alleyEscape roomOther This room is, to be honest, grating. The actor stays with you the whole time, he speaks in an Australian accent that stops being funny quickly, he shouts nonsense in your ear, and practically does all the puzzles for you. If you spend longer than a minute, he shouts hints and clues at you without considering that maybe you don’t want help. The room is also just poorly constructed. They also have puzzles spread out that aren’t even a part of the room you’re doing, wasting your time when you’re trying to solve a puzzle that you’re not supposed to. But don’t worry! He’ll yell in your ear that you’re working on the wrong puzzle. As a massive escape room enthusiast, I’ve never left a room feeling irritated and overwhelmed, so this is a first time. I think there’s a lot of great potential if this guy learns how to edit his decoration, make the puzzles only applicable to the room you’re doing, and cool it with his comedy routine.
Portal ChamberWizards and Wires StudiosEscape roomIRLThe game is great in terms of atmosphere and technology, but the overall flow of the game was not very good, the puzzles need to be workshopped heavily, and the hint system needs to be explained much more clearly