Reviews

After Ski

After Ski

Escape Room Roskilde

  • Escape room
  • IRL
Upon arrival at Escapee, the game starts quickly. We’re handed a sealed envelope, and inside we find a key and some newspaper clippings about the Ambrosius orphanage—which we’ve just inherited. It hides a dark secret, and it’s crucial that we solve the mystery now—there’s no time to waste. We head down into the basement, and after a thorough introduction, we insert the key into the door—and it opens. It’s an old room, the lights flicker faintly. There’s plenty to dive into, as the room is non-linear, meaning no one has to stand around waiting—at any point. You get a bit too much help from various symbols indicating which solutions go with which locks, but the puzzles themselves are appropriately challenging. The whole room is utilized, and the tasks are logical and varied. Along the way, we’re fed audio clips from the children of the orphanage, recounting their gruesome stories. Slowly, we uncover more and more about the orphanage’s history, which becomes increasingly dark—and so does the room. The story concludes in true horror movie fashion, in an extremely effective way (no spoilers—it must be experienced)! There’s no clock in the room, and you’re not allowed to bring your phone or wristwatch inside. This slightly shifts focus away from time, but perhaps that allows you to concentrate more on the overall experience. It certainly enhances the immersive impression of the room. The use of sound, light, and electronic effects is well-executed and keeps the tension high throughout the entire game. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰🌰🌰 (so cool that we had to give it a extra) Scare factor 🌰🌰🌰🌰 Entertainment vs price 🌰🌰🌰🌰
Piratøen [Pirate Island]

Piratøen [Pirate Island]

Escape Games

  • Escape room
  • IRL
Right from the introduction, you can tell that a lot of energy and love has gone into designing this room. When the door opens and you step inside, you’re instantly transported to the treasure island—and we were completely sold on the story from the start. You’ve been sitting at the tavern, The Slimy Squid, eavesdropping on a conversation about hidden treasure. Instead of getting drunk and missing out, you head straight for the boat to be the first to find the loot. As you enter the room, you’re standing on soft beach sand and must begin your search for the treasure from there. The lighting in the room is dim, but there are plenty of lanterns to help you see what’s going on. A large skull with glowing eyes set into a convincing rock face marks an impressive entrance to a dark and gloomy cave. The sound design supports the experience beautifully—both when you're on the island and later when you enter the ship. We’re still buzzing from how well the setting was done. The room is multi-linear, and you really have to stay sharp to keep track of what you’re working on, what’s been used, and all the little details. Unfortunately, we didn’t have our sharpest minds with us when we tried this room, so we needed quite a bit of help to make it through. Still, even though we weren’t at our best, we found the room challenging—and our evaluation reflects that. But we had a great time racing against the clock. If you’re in the area, this is definitely a room worth trying. Number of nuts (max 5) Difficulty level 🌰🌰🌰🌰🌰 Design 🌰🌰🌰🌰🌰 Scare factor 🌰 Entertainment vs price 🌰🌰🌰🌰🌰
Illuminati Cabin

Illuminati Cabin

Escape History House

  • Escape room
  • IRL
This unique overnight experience attracts escape room enthusiasts from across Europe, with the cabin being booked around 100 days a year. The Freemason lodge has been infiltrated by a mole, and your task is to help identify them. Even before arriving at the cabin, you're provided with some preliminary information to kickstart the game, a small teaser to set the stage. Once you arrive, it's all about finding the cabin and diving into the mystery. As soon as the door opens, you're greeted by an array of decorations, padlocks, and symbols—hinting at the many brainteasers ahead. The cabin itself features a small kitchen, tea/coffee, a fridge with freezer, a table for four, a compact bath/toilet, and two bedrooms—one with bunk beds and the other with a double bed. The cabin is best suited for 2–4 players and ideally you should have tried an escape room before and enjoyed it. If this turns out not to be your thing, it can become a very long and challenging night. We had an amazing experience from the moment we arrived. It remains the longest continuous escape room experience we've ever had, and it’s a completely different dynamic when you’re not confined to the usual 1–2 hour timeframe. It requires persistence when you hit a wall—or the ability to reset mentally, take a walk, and come back fresh. The cabin isn’t monitored, so there’s no gamemaster offering unsolicited hints if you’re stuck. As a result, we couldn’t log our completion time, as there’s no clock keeping track of time either. A rough estimate is that we spent around 7 hours solving the puzzles. You can request hints via a tablet if you’re truly stuck. Hints are delivered as short video clips in three tiers: the first offers subtle help, the second is more direct, and the third provides the full solution. There’s a natural pause point in the game, which most participants will reach during the evening—this ensures you get a bit of sleep, as progression past this point isn’t possible until the next morning. The ending felt a bit anticlimactic for us, as it wrapped up very quickly—but this will naturally vary depending on how swiftly the final puzzles are cracked. Ideally, you’ll finish the game to experience the full journey. The puzzles were well integrated into the cabin, engaging various senses and cognitive skills, and all four of us were involved throughout. You’re also generously supplied with snacks, wine/beer/soda, and both dinner and breakfast are delivered to the door—so you never have to break from the story or abandon a thrilling puzzle to hunt down a pizza. This made the experience feel complete, and we never lacked food or drink. We rate the difficulty as slightly above average—3 out of 5 acorns—considering how much time you have to solve the challenges. Patience goes a long way. Most puzzles are relatively simple, but there are many of them, and being active for so many hours adds a layer of challenge. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰🌰 Scare factor 0 Entertainment vs price 🌰🌰🌰🌰🌰
Alcatraz 2.0

Alcatraz 2.0

Escape Room Roskilde

  • Escape room
  • IRL
Guldkuppet

Guldkuppet

Goodlock.dk

  • Escape room
  • IRL
Dr. Evil's Plan

Dr. Evil's Plan

Escape Copenhagen

  • Escape room
  • IRL
The room received a visual update (during spring/summer 2022), with several changes made compared to earlier versions, including added furnishings and details. Dr. Evil has figured out that the path to world domination begins with fake news, so he has built a massive server whose sole purpose is to flood everything with misinformation. Your mission is to locate the server and infect it with a virus to shut it down. The layout of the room is fairly straightforward at first, as you begin in a hallway with two doors—one leading to an office and the other to a technical facility. From there, the wild chase begins to gain access to both rooms. The room is originally older, so if you’ve tried several escape rooms before, you may recognize some of the puzzle types. However, there’s still good variety, and the difficulty level is on the higher side, which aligns well with Escape CPH’s own rating of it as their most challenging room. Despite the recent upgrade, the room’s design isn’t top-tier. That said, it includes a few fun design gimmicks that nudge the rating up to a 3. We had a bit of trouble getting started (we were probably a bit too eager!), and it can be frustrating when the clock starts ticking and there’s clearly only one task to begin with. But once we got going, we were thoroughly entertained and completed the room with about 8–9 minutes to spare. It’s always great to be challenged—and we certainly were here—so the entertainment-to-price ratio lands on the high end of the scale. Number of nuts (max 5) Difficulty level 🌰🌰🌰🌰 Design 🌰🌰🌰 Scare factor 0 Entertainment vs price 🌰🌰🌰🌰
Forbrydernes Værksted [The Criminals' Workshop]

Forbrydernes Værksted [The Criminals' Workshop]

Escape Room Roskilde

  • Escape room
  • IRL
Merlin

Merlin

Escapee

  • Escape room
  • IRL
As apprentices to the wizard Merlin, your task is to help him save King Arthur, who has fallen gravely ill—or perhaps rather, been cursed. He is slowly turning into a frog, so time is of the essence to develop an antidote before King Arthur is left croaking for the rest of his days. After selecting your personal, beautifully designed magic wand, donning a cloak, and receiving your wizard name, you're ready to head down into the basement—Merlin’s workshop—where the antidote must be brewed. The room is designed with a minimal number of traditional locks, relying instead on mechanical and electronic puzzles that require pure "magic" to solve. As Escapee’s owner, Martin Stensgaard Vetter, told us during our visit, it was important to them that this room stand out from their other rooms—in design, difficulty, and creepiness factor. And with this room, it’s immediately clear they’ve succeeded: it’s nothing like their three other rooms. Visually, it’s stunning, and with immersive sound and light effects, it’s easy to get swept up in the story. Unlike many rooms where horror plays a central role, this one is a very family-friendly experience where both kids and adults at heart can wave their wands freely—without fear of being eaten, trapped, bombed, or facing some other terrible fate for failing to escape. Instead, the worst that can happen is that King Arthur remains a frog. The puzzles are nicely varied and are partly linear to begin with, but gradually become less so, allowing multiple challenges to be tackled at once. You can immediately tell that the room is new—not only because it’s in pristine condition, but also because everything in it is used for gameplay. There are very few filler objects, making it fairly clear what elements are part of the puzzles. Unlike Escapee’s other rooms, this one didn’t feature the possibility of earning extra time through bonus tasks, but Martin shared many exciting ideas for how the room could be expanded over time. All in all, a fresh and exciting room in Hillerød for the adventurous at heart. Number of nuts (max 5) Difficulty level 🌰🌰 Design 🌰🌰🌰🌰 Scare factor 🌰 Entertainment vs price 🌰🌰🌰🌰
It’s time to awaken your inner pirate and go on a treasure hunt. And not just for any treasure, but for the amulet of life itself. This is important, especially when it turns out that the island isn’t so much a treasure island as it is a cursed one. Even before you enter the room, the gamemaster does a great job of setting the mood. Dressed in a pirate costume and full of enthusiasm, they explain the rules and give us an introduction before we’re allowed to step inside. The room is dark, smoky, and dim when you first walk in. With the captain’s parrot and a notebook in hand, it’s time to track down the amulet of life. At first glance, there are many chests and locks scattered around the room once you get your bearings. The dense smoke and dim lighting make it a bit challenging to see everything clearly, but you can quickly identify many intriguing symbols and locks to start working on. Escapee has soundtracks in several of their rooms to support the atmosphere, and this room is no exception. Both light and sound are used to create the illusion of the cursed island, adding a touch of scare factor that might feel intense for children or sensitive individuals. The level of the puzzles is quite good, and because there are plenty of tasks to work on, all four of us were engaged. The room starts out multi-linear but narrows down and becomes linear toward the final puzzles. We would have preferred the many padlocks in the room to match the theme a bit better, but there is plenty of attention to small details, including beautifully decorated treasure chests. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰 Scare factor 🌰 Entertainment vs price 🌰🌰🌰
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