Reviews

Virus

Virus

Goodlock.dk

  • Escape room
  • IRL
Terroristen

Terroristen

Goodlock.dk

  • Escape room
  • IRL
Junglemysteriet [The Jungle Mystery]

Junglemysteriet [The Jungle Mystery]

BreakoutRoom.dk

  • Escape room
  • IRL
As a child growing up in the 1990s, it is hard not to have seen the movie Jumanji, which is clearly the inspiration for this room. It's a fun setting that brings back memories of the film. You have to play a game, and if you don't finish it, you will be trapped in the jungle forever. The room is beautifully decorated, with the game board at the centre, and there are plenty of nice details to get started with. The concept is quite simple: play the game and move your pieces correctly. The puzzles determine how far you are able to move your pieces. The room isn't linear, as you have four pieces to move, and on each turn there are four puzzles to solve. There are very few combination locks, with most of the room being electronically operated. A lot of emphasis has been placed on sound and lighting effects, and the overall atmosphere is uplifting and fun. It is a relatively beginner-friendly room, and in our opinion there is nothing scary about it, making it well suited for younger players as well. For experienced players, the room may feel a little too simple. There isn't much beyond the props needed for the game, which makes the room very easy to navigate and potentially quick to complete. With that in mind, we encourage you to take your time and enjoy a little drum dance when the opportunity presents itself. It's worth noting that the pricing at breakoutroom.dk varies quite a lot, from DKK 1,800 per room to DKK 200 per person. This means there is potentially 66% to be saved with a last-minute deal if you are a group of three. Difficulty: 🌰🌰 Design: 🌰🌰🌰🌰 Scare factor: Entertainment vs. price: 🌰🌰 (regular price) or 🌰🌰🌰🌰 (last-minute deal)
Vikings

Vikings

Escape Copenhagen

  • Escape room
  • IRL
An experiment with a time machine has sent you back to the year 966. To return to the present, you need to find energy crystals. The Viking Erik the Red has some hidden in his stronghold, and you must find them before he returns. The setting is a Viking stronghold in the year 966, and a good effort has been made to create this illusion with relatively few elements. This also means you may need a little time to get started and spot the puzzles when you first enter the room. The environment is simple and bare, as you might expect from a Viking stronghold. Some of the puzzles are well integrated into the Viking theme, using objects that feel as though they could genuinely have existed in the year 966. Others, unfortunately, stand out from the illusion, either through the puzzles themselves or their solutions. Then again, perhaps we are just a little too obsessed with the details! The variety of puzzles is quite good, and we were particularly impressed by those that felt appropriate to the historical setting. The props have also been chosen with realism in mind, rather than relying on the foam and role-playing props we have seen in other escape rooms. This makes the experience more enjoyable and helps create a stronger sense of being transported back to the Viking Age. Overall, it's a fun room, although it falls on the easier side. We did, however, run into some difficulties with one particular puzzle, which caused us a bit of frustration. Difficulty 🌰🌰 Design 🌰🌰🌰🌰 Scarefactor 0 Underholdning vs pris 🌰🌰🌰
The Time Machine

The Time Machine

BreakoutRoom.dk

  • Escape room
  • IRL
During the construction of a new escape room, the building crew discovers some previously unknown rooms in the basement. Naturally, curiosity gets the better of them, and they want to investigate what lies beyond the newly excavated passage. Fortunately, they have contacted a group of urban explorers who can take a closer look at the rooms. Your task is to find evidence of what has been going on down there. The story is well developed, and the experience begins with your very first interaction with the gamemaster. You are quickly drawn into the narrative, and it feels as though you are stepping into a situation that is already unfolding rather than simply being introduced to an escape room. Unfortunately, the site manager cannot follow you through the excavated passage because he has forgotten his safety boots. You are therefore given a flashlight and a walkie-talkie before crawling through the opening yourselves to investigate the unknown rooms. It is an effective way to start the experience, making you an active part of the story from the very beginning. The atmosphere is dark and well executed. Although the rooms are dimly lit, navigating them is not a problem, as everyone has their own flashlight. This also creates a good balance between being able to explore your surroundings and never quite knowing what might be lurking just beyond the beam of light. Visually, the room is exceptionally well built. Film professionals were involved in its construction, and this is clearly reflected in the level of detail and the convincing environment. It feels like a real, abandoned facility rather than a set built for an escape room. The only elements that really stand out from the setting are the green electrical sockets, although these are necessary for safety reasons. Lighting and sound play a major role in the experience, and both are very well integrated into the room. Together with the other effects, they create a constant sense of unease. You never quite know when something is going to happen, which keeps you alert and aware of your surroundings throughout the experience. The puzzles are not particularly difficult, but that works well for this type of room. You spend a fair amount of attention watching what is happening around you, so the puzzles themselves do not need to be especially complicated. They also fit the story very well and are cleverly designed. Some elements show signs of wear, but considering the setting — a facility that has supposedly been closed for 40 years — this actually feels quite appropriate. The important thing is that everything works as it should. As the title suggests, Project Poltergeist is not for the faint-hearted. The scare factor is high, and the combination of lighting, sound and special effects keeps your heart racing throughout the experience. You quickly become nervous about standing too close to doors and windows because you never know what might emerge from the darkness. It is particularly the constant anticipation of something happening that makes the experience so effective. Overall, Project Poltergeist is a very well-executed horror experience in which the design, story and effects come together seamlessly. The puzzles are on the easier side, but that hardly matters when the surroundings and scare factor keep you on your toes throughout. This combination makes it an entertaining experience for both newcomers and experienced escape room players, although the main appeal is undoubtedly the suspense and horror. Difficulty 🌰🌰 Design 🌰🌰🌰🌰🌰 Scare factor 🌰🌰🌰🌰🌰 Entertainment vs. price 🌰🌰🌰🌰🌰
Alchymistův Odkaz [Alchemist's Legacy]

Alchymistův Odkaz [Alchemist's Legacy]

MindMaze - Magic Mirrors

  • Escape room
  • IRL
In Alchemist's Legacy, you step into an old alchemist's workshop in 16th-century Prague. The alchemist has created a Homunculus – a living creature made of clay that contains knowledge of the universe. To keep it alive, you must find the Philosopher's Stone, which can be used to create the Elixir of Life. Your task is therefore to find the stone and complete the alchemist's work. The room is located in a basement with a vaulted ceiling, which fits the setting very well and adds to the feeling of being inside an old alchemist's workshop. The design is generally well done, and the things you encounter in the room fit well with both the story and the world you find yourself in. Both the introduction and the hints are delivered through the room itself. This works very well, as they are integrated into the experience rather than feeling like something added on top of the game. It helps keep the focus on the story and the task at hand. The puzzles are not arranged in a linear way, and there are always several things to work on. You therefore don't end up standing around waiting for others to finish a puzzle. We played as a group of four, and everyone was kept busy throughout the game. There was also plenty of space for four players to work comfortably. The difficulty level is not particularly high, but that didn't matter too much, as there was always something to work on and we were entertained throughout the game. The story and puzzles also fit well together, creating a clear thread throughout the room. This gives you the feeling that the puzzles are actually part of the story you are trying to solve, rather than simply being a series of unrelated tasks. There is nothing scary about Alchemist's Legacy, making it a good option for families with children or anyone who would like to try an escape room without horror elements. We also played with two teams competing against each other, and the competitive element adds something extra to the experience. Throughout the game, you receive updates on the other team's progress, which provides some additional motivation and makes it interesting to keep track of how the competition is developing. Overall, Alchemist's Legacy is a well-designed and enjoyable escape room with a good variety of puzzles. The non-linear structure gives everyone on the team an opportunity to stay active, while the combination of setting, story and puzzles works well. The difficulty is on the easier side, but the good flow keeps the experience entertaining from beginning to end. Difficulty 🌰🌰🌰 Design 🌰🌰🌰🌰 Scare factor Entertainment vs. price 🌰🌰🌰🌰
Galactic Pioneers

Galactic Pioneers

MindMaze Galactic Pioneers & Nautilus

  • Escape room
  • IRL
Earth is becoming uninhabitable, so humanity has launched a mission into space to find a new planet to settle on. Aboard the Galactic Pioneer, the crew is kept in cryosleep as the ship travels through the galaxy. Something goes wrong along the way, however, and the crew is awakened ahead of schedule. Now it is up to you to repair the spaceship and get the mission back on course so that you can reach the correct planet. The room is large and very well designed, with the overall design being one of its clear highlights. Everything fits well with the spaceship theme, and the many electronic elements help create a convincing setting. MindMaze describes the room as a fully computer-controlled environment with more than 400 sensors, buttons and screens, and you can certainly feel that throughout the experience. We played as a group of six, and although there is plenty of space in the room itself, we still found ourselves getting quite crowded together at times. There were therefore a few situations where some of the overview was lost in the chaos. This does not change the fact that the room itself is large and impressively designed. One minor detail that detracted slightly from the experience was the vests provided for the players, which had clearly seen better days and were somewhat worn. The room is multilinear, although the first part of the game is more focused on working together. Later on, there are opportunities to work on different tasks simultaneously, which works well with a larger group. There are many different types of puzzles, so there is something to suit different ways of thinking, and you don't necessarily have to be the same type of player to contribute. One of the larger tasks in the room involves finding the correct planet. It is a multi-layered challenge that takes quite some time to work through. It works well as a larger, ongoing challenge and gives you something to return to while working on other parts of the room. Galactic Pioneers is a fourth-generation room, where almost everything is electronic. This fits the theme very well and feels much more natural aboard a spaceship than a large number of traditional padlocks and key locks would. The electronic mechanisms help support the illusion that you are actually aboard a spaceship. The ending is also worth highlighting. The final task involves several of the players and works well as a shared conclusion to the mission. It gives you a nice feeling that the whole team has contributed to bringing the mission to a successful end. There is nothing scary about the room, with the focus instead being on the science fiction theme and the mission itself. Overall, Galactic Pioneers is a well-designed and technologically impressive escape room where the setting and mechanisms work very well together. The difficulty level is not particularly high, but the larger task of finding the correct planet adds some depth and takes time to work through. Combined with the impressive design and the many electronic elements, this makes for an entertaining science fiction experience. Difficulty 🌰🌰🌰 Design 🌰🌰🌰🌰🌰 Scare factor Entertainment vs. price 🌰🌰🌰🌰
Zrcadla Magie [Magic Mirrors]

Zrcadla Magie [Magic Mirrors]

MindMaze - Magic Mirrors

  • Escape room
  • IRL
In Magic Mirrors, you step into a magical world where you must help a powerful wizard restore a broken amulet. The amulet once possessed great powers, but it was split in two during a conflict between two wizards. Now it is up to you to find the missing piece and put the amulet back together. The setting is well designed, and the things you encounter in the room fit very well with the overall theme. The props are well made and feel like a natural part of the room rather than simply being laminated pieces of paper or other items that could have been placed anywhere. One small detail we did notice, however, was that some of the books were screwed shut, which was a little unfortunate as it slightly broke the illusion. The room is fairly linear, but there are still plenty of things to look at and interact with throughout the game. You therefore still have a sense of always having something to do, even though the puzzles need to be solved in a specific order. From a puzzle perspective, Magic Mirrors is a fourth-generation room, with traditional locks almost completely absent. Instead, the room focuses on more technical and magical mechanisms, which fit the theme very well and provide a different experience from a classic escape room filled with padlocks and codes. The ending, where you put the amulet back together, is nicely designed and works well as the conclusion to the game. It gives you a satisfying feeling that you have actually completed the mission you were sent in to accomplish. We did feel that the introductory video could have been left out. The game master had already given us an introduction to the room, so the video felt a little unnecessary in terms of the overall experience. In terms of space, 3–4 players can comfortably fit in the room, but we would recommend 2–3 players. There is quite a lot to investigate, but considering both the available space and the way the puzzles are structured, a larger group can quickly find themselves getting in each other's way. The room is also somewhat dark and dimly lit, but there is nothing scary about it. MindMaze themselves recommend it as a family room, and we agree that it could work well for families with children. Overall, Magic Mirrors is a well-designed and polished escape room, with the setting and design being among its strongest elements. The linear structure limits the opportunity to work on several things at once, but there is still plenty to investigate throughout the game. The more modern mechanisms fit the magical theme very well, and the ending with the amulet provides a nice conclusion to the experience. Difficulty 🌰🌰🌰 Design 🌰🌰🌰🌰 Scare factor Entertainment vs. price 🌰🌰🌰🌰
Det Store Kup [The Grand Heist]

Det Store Kup [The Grand Heist]

Escape Room by Midgaard Event

  • Escape room
  • IRL
In The Big Heist, you step into the Minister of Justice’s office with a rather unusual mission: the stolen tiara of Empress Dagmar must be found and returned to the National Museum before the minister returns from his lunch break. You have 60 minutes to find the tiara while the Minister of Justice is out for lunch. You can definitely feel the connection to the classic Olsen Gang stories, which gives the room a cosy and entertaining atmosphere. The room is no longer directly part of the Olsen Gang universe, however, so you don’t need to have seen the films to enjoy the experience. Instead, you take on the role of journalists investigating the theft of Empress Dagmar’s tiara. All the clues point towards none other than the Minister of Justice himself as the thief – and, rather conveniently, the police don’t seem particularly willing to do much without direct evidence. The room has a fairly linear structure, but there is a good variety of puzzles. Several different types of tasks need to be solved along the way, which means that the group gets to work on different things rather than simply repeating the same type of puzzle. Cooperation is also important, and the room makes good use of the available space in relation to the puzzles. We played the room as a group of four, and there was enough space for everyone to stay active throughout the game. This is a clear advantage, as it can otherwise quickly become a situation where one or two players are simply standing around waiting for the others to finish a puzzle. There were a few puzzles where we had to stand quite close together for everyone to participate in solving them, but overall, the room worked well with the group splitting up and working on different things. The office itself is nicely designed, which helps build the illusion that you are actually in the Minister of Justice’s office. There is also no excessive use of padlocks, which can otherwise be a clear indication that you have stepped into an escape room. There were, however, a few places where the illusion was slightly broken. Some elements from previous versions of the room were still present, even though they were no longer part of the game because they had broken. This led to a few situations where we thought something was supposed to be used, even though that was no longer the case. It doesn’t ruin the experience, but it does take away slightly from the overall impression. Overall, The Big Heist is a cosy and varied escape room with an emphasis on cooperation and different types of puzzles. It works well both for experienced escape room players and for those who are newer to the genre. Its location in Nyhavn also makes it easy to combine the game with a trip into the city afterwards. Difficulty 🌰🌰🌰 Design 🌰🌰🌰 Scare factor Entertainment vs. price 🌰🌰🌰
A world-famous archaeologist has disappeared, but in his warehouse he has left behind his most incredible discovery: five mythical rune stones which, according to legend, grant wisdom and eternal life. Naturally, you want to get your hands on them, but it’s not as simple as just walking in and taking them. The rune stones are well hidden, and the warehouse is protected by an advanced security system. Once the system is activated, you have one hour to find all five rune stones and escape before the warehouse self-destructs. The room is a fairly classic escape room with a very linear structure. You work your way through the puzzles one by one, so there isn’t particularly much to work on at the same time. This also means that, in a larger group, you can quickly find yourselves getting in each other’s way. We would therefore recommend 2–3 players, even though the room can accommodate more. The puzzles are relatively simple, and we didn’t encounter anything that seriously challenged us. Several of the locks provide direct hints as to which puzzles need to be solved in order to open them, so we consider the room to be very beginner-friendly. The room is nicely made, with many realistic props. Many of the props, statues and other elements are fixed in place, so you don’t end up wasting time examining things that aren’t actually part of the game. This makes it very clear that the things you can actually move are relevant to the experience. It’s a simple detail, but it helps keep the focus on the puzzles. There is nothing scary about the room, making it a good option for families with older children or anyone who would like to try the escape room genre without any horror elements. Overall, The Secret Storage Room is a nice and accessible beginner room. It feels like a lot of effort has gone into creating an experience where you can actually make it through the room, even if you don’t have much experience with escape rooms. For experienced players, however, the difficulty will be very much on the easy side, while the linear structure also means that you can quickly run into space issues if there are too many players. If you’re new to the genre, this room is a good place to start. And with its location on Brolæggerstræde, it is also easy to combine with a trip into central Copenhagen, for example before heading out for dinner. Difficulty 🌰🌰 Design 🌰🌰🌰 Scare factor Entertainment vs. price 🌰🌰🌰
Black Magic

Black Magic

BreakoutRoom.dk

  • Escape room
  • IRL
After playing with a Ouija board, you have become trapped in the spirit world. If you don't want to stay there forever, haunted by evil spirits, you must solve the room's puzzles to escape. In this room, you start by being split into two groups, with each group having to solve their own escape room. You then have to find your way into each other's rooms so that you can work together to solve the final puzzles. Despite being split into two adjacent rooms, the teamwork element between the two rooms isn't really there. Even after reuniting with the rest of the group, cooperation isn't necessary at any point. It's a little disappointing that this opportunity isn't utilised better. The room's design is based around darkness and the occult, but it isn't particularly scary. So even if you're not a fan of horror or jump scares, you can still enjoy this room – something that some of us really appreciated. The room has an escape rate of 58%, making it one of Breakoutroom.dk's more challenging rooms. That being said, we didn't have any major problems solving it. It should be mentioned, however, that we played the room together with Existerne, another group of escape room enthusiasts. Once the two groups had reunited, there were eight experienced escape room players working on the remaining puzzles, and they turned out to be fairly easy to solve. The occult theme is nicely integrated into the puzzles, and the puzzles themselves are varied, although many of them ultimately lead to combination locks. The two rooms are not identical either, meaning there are actually a lot of good puzzles to solve, and it would be virtually impossible for one person to take part in solving all of them. It's worth noting that the pricing at breakoutroom.dk varies quite a lot, from DKK 1,800 per room to DKK 200 per person. This means there is potentially 66% to be saved with a last-minute deal if you are a group of three. Difficulty: 🌰🌰 Design: 🌰🌰🌰 Scare factor: 🌰 Entertainment vs. price: 🌰🌰 or 🌰🌰🌰🌰
Basement 13

Basement 13

BreakoutRoom.dk

  • Escape room
  • IRL
The door closes and a video starts playing in the dimly lit basement room. A madman explains how we have fallen into his trap while slowly sharpening his knives. But he is willing to give us a chance. He knows that his own daughter has escaped his clutches before and left clues for his next victims. If we manage to escape with her help before the hour is up, we will regain our freedom. The intro video was filmed in the very same room, which has a great effect and really helps establish the creepy atmosphere. The only thing missing is the mark in the table from where the knife is hammered into it during the video. The room itself is decorated to a madman's taste, with cages, bloodstains and poor lighting. Fortunately, there are a couple of flashlights available, allowing you to get some extra light on things that might otherwise be difficult to see. Overall, the room is well designed, but unfortunately there are quite a few markings indicating things that should not be touched, as well as several props that feel a little too much like plastic, which takes away from the illusion. The room is multi-linear, so there are plenty of things to work on from the start. This supports breakoutroom.dk's recommendation that the room can be played by between 3 and 6 people. Physically, however, we feel that 4 people is the ideal number for this room, as with more people you may start getting in each other's way and miss some of the puzzles. It is worth noting that the pricing at breakoutroom.dk varies quite a lot, from DKK 1,800 per room to DKK 200 per person. This means there is potentially 66% to be saved with a last-minute deal if you are a group of three. Difficulty: 🌰🌰🌰🌰 Design: 🌰🌰🌰 Scare factor: 🌰 Entertainment vs. price: 🌰🌰 or 🌰🌰🌰🌰 Have you tried this room yourself? How would you rate it?
Seven

Seven

Riddlehouse Escape Room - Copenhagen

  • Escape room
  • IRL
You have been captured by a serial killer who murders his victims and forces them to commit suicide based on the seven deadly sins. Now, of course, you must figure out which deadly sin the killer believes you have committed and escape before he returns. The atmosphere in the room is dark and gloomy, which fits well with the 1995 movie that inspired it. Unfortunately, the room clearly suffers from a lack of maintenance. Many of the props and puzzles are in very poor condition or outright broken. This is deeply disappointing, as we feel the room has great potential and features some cool puzzles – they just didn’t work during our visit. The darkness in the room also makes it unreasonably difficult to open the various combination locks, as you often have to angle the lock precisely and ensure that other players aren't blocking the light. This could easily be solved with some small flashlights or a tiny bit of extra lighting in the room. Our experience was further marred by the fact that the initial puzzle had been misplaced by the staff, forcing us to start over. So, even though the staff was super welcoming and service-minded, we simply did not have a good experience with this room. The defective puzzles in the room had been replaced by combination locks and padlocks, which gave us the impression of a repetitive hunt for the next code or key. While we understand that maintaining these rooms involves financial costs, we left this room feeling disappointed. As a general recommendation, avoid trying the rooms at Riddlehouse Copenhagen if the outside temperature is above 20°C (68°F). They do what they can with fans, but it feels like a sauna. While that certainly adds an extra layer of pressure to your concentration, it is really not particularly pleasant. Rating (Max 5) Difficulty: 🌰🌰🌰 Design: 🌰 (If everything worked, it would jump up to a 3, maybe even a 4) Scare Factor: 🌰 (If the props were properly maintained, it would sneak up to a 3) Entertainment vs. Price: 🌰🌰
The Ring

The Ring

Riddlehouse Escape Room - Copenhagen

  • Escape room
  • IRL
The 2002 horror movie "The Ring" has been brought to life in escape room form at Riddle House Copenhagen. To set the mood, you are led into the darkness, shoulder to shoulder with your eyes closed, while the instructor circles the team, telling the tragic story of Samara who died a horrific death. A mysterious videotape has surfaced, and anyone who watches it is killed by Samara after exactly seven days. Unfortunately, 6 days and 23 hours have already passed, meaning time is running out. In just one hour, you will either have freed Samara from the evil forces – or you will be murdered by her, just like many before you. It doesn’t take long before you find the legendary tape, and the phone rings faintly shortly after, just like in the movie. Along the way, Samara also appears in dirty white clothes, her long black hair hanging down over her face, while she hums… The room is very dark, and unfortunately, there was only one flashlight for the entire team. This forced the rest of the group to follow the light around, as it was impossible to work on different things in the room when you couldn't see what was going on. We actually had to get our flashlight replaced during the game, as it hadn't been checked before we started to ensure it worked and had battery power. Unfortunately, the best part of the room's experience ends there. The final puzzles are quite difficult, which might be intentional so that interaction with the demon child becomes necessary. On the other hand, the room shows clear signs of wear and tear, and the final code for the exit door was simply broken when we were trying to escape. As a result, our experience fell a bit flat, despite the exciting start. All in all, the idea of adapting a popular horror movie was really great, but the rooms at Riddle House Copenhagen generally need some serious maintenance. Rating (Max 5) Difficulty: 🌰🌰🌰 Design: 🌰🌰 Scare Factor: 🌰🌰🌰🌰 Entertainment vs. Price: 🌰🌰
Pablo Escobar

Pablo Escobar

Riddlehouse Escape Room - Copenhagen

  • Escape room
  • IRL
Night Train to Prague

Night Train to Prague

Riddlehouse Escape Room - Copenhagen

  • Escape room
  • IRL
The story of this room is that you have to solve a murder mystery in a train compartment before the train reaches its final destination, allowing the killer to escape. Without spoiling too much, we can say it wasn't the butler—in fact, we can't really tell you who the killer was, even though we completed the room. Our impression was that the puzzles didn't support the storyline very convincingly, even though the setting creates a good atmosphere. We were not impressed by the introduction videos at all, as the gamemaster could easily handle this task much better. As a general note regarding Riddlehouse rooms in Copenhagen, we strongly advise against trying them when the weather is warm, as there is no ventilation or option to open any windows. It was unreasonably hot when we tackled this room. The room is estimated for 2–6 people, but our assessment is that 6 is a bit too much, as the puzzles create a bottleneck where it is difficult to involve everyone. The gameplay is linearly structured. Our experience with the puzzles and their solutions was that they had a simple structure, lacking creativity compared to several other rooms we have tried. There were a few puzzles that earned points for creativity, but unfortunately, one of them was broken, which caused quite a bit of confusion since it wasn't marked as out of order. After completing the room, there was a broad consensus that this was not among the better rooms we have tried, which was a combination of the heat (it felt like a sauna) and the structure of the puzzles. Rating (Max 5) Difficulty: 🌰🌰🌰🌰 Design: 🌰🌰🌰 Scare Factor: Entertainment vs. Price: 🌰🌰
Mission Force: Spymaster Protocol

Mission Force: Spymaster Protocol

Riddlehouse Escape Room - Copenhagen

  • Escape room
  • IRL
Riddlehouse promises a thrilling and intense 3rd-generation escape room with "Mission Force: Spymaster Protocol." The narrative framework is classic and atmospheric: we are tasked with infiltrating a notorious spy leader’s hotel room in a cold Eastern Europe and stealing his secrets before he returns. Unfortunately, the room's physical limitations and a highly linear design trip up what could have been a great secret agent experience. The room captures the Eastern European spy vibe decently, but the illusion cracks a bit right from the start. You are told that you need to use a specific briefcase to communicate with HQ – yet the briefcase is already placed inside the room. It would have provided far more immersion and that genuine agent-feeling if the team had been handed it prior to entering. Furthermore, the hotel room itself is very small. There were four of us, and we quickly found ourselves stepping on each other's toes. Unfortunately, the cramped space works against the feeling of a grand infiltration that we had hoped for. The gameplay suffers from being extremely linear, and there are generally very few puzzles to tackle – we counted fewer than 10 puzzles in total throughout the entire experience. Because the puzzles must be solved in a fixed order, with no alternative tracks to work on simultaneously, massive bottlenecks occur. All too often, we experienced that only one or two people were active, while the rest of the team stood passively waiting for something new to pop up that we could interact with. Additionally, you have to revisit previously used elements multiple times, which points to a room with limited content. Our recommendation is to not be more than 2 people in the room, considering both the physical space and the volume of puzzles. Riddlehouse bets heavily on electronic and digital elements here. Aside from a single manual combination lock, virtually all the puzzles are driven by electronics. Technically, it works fine, but it creates an unbalanced team dynamic. The large, concluding task in particular is designed as a pure one-man job. It took a long time to solve, which meant that three out of four participants essentially just stood around watching during the finale. Here, the designers should have split the elements up, forcing cooperation and communication to crack the code. Number of nuts (max 5) Difficulty level 🌰 Design 🌰🌰🌰 Scare factor Entertainment vs price 🌰🌰
The Hotel

The Hotel

Mystery Makers

  • Escape room
  • IRL
With The Hotel, Mystery Makers moves into a classic escape-room setup with a clear narrative focus: a murder mystery centered around the actress Betty Nansen. Inspired by the world of theatre and the atmosphere of the hotel, the room attempts to combine storytelling with accessible puzzles – and it succeeds to some extent. The room is created in collaboration with the Betty Nansen Theatre and uses props from the play Before the End. When it comes to atmosphere and scenography, Mystery Makers delivers. The set design is beautifully executed with a consistent “old hotel” aesthetic that immediately sets the right mood. The props are well chosen, and there is a strong thematic coherence throughout the room. For the observant, small details and easter eggs referencing the theatre production are hidden throughout, adding an extra layer to the experience. The room is clearly designed to be beginner‑friendly. There isn’t much to interact with at the start, which means players stand a bit on top of each other, but it does help gather the group before the room opens up. Once the first puzzle is solved, multiple puzzles can be tackled simultaneously. We played as a group of four, and there was almost always something for everyone to do, which is a major strength. The puzzles have relatively low complexity. For experienced players, they may feel a bit too direct (1:1), and one might miss additional layers or more challenge. However, there are some good “aha moments” supported by exciting effects. An interesting detail is the option to solve the murder mystery early, or to take a gamble on one of the suspects if you’re running out of time without having solved everything. The room uses a live actor, which often elevates an escape-room experience. Unfortunately, the interaction here felt a bit too guided and staged. There is untapped potential in making this interaction more dynamic, which could have made the experience even more memorable. The Hotel is a well‑produced and highly atmospheric room. It is the ideal choice for: • Beginners and casual players • Groups who value experience and flow over difficulty Experienced enthusiasts will enjoy the beautiful setting but will likely miss more complexity and additional surprises along the way. Difficulty level 🌰 🌰 Design 🌰 🌰 🌰 Scarefactor Entertainment vs price 🌰 🌰 🌰
It’s time to awaken your inner pirate and go on a treasure hunt. And not just for any treasure, but for the amulet of life itself. This is important, especially when it turns out that the island isn’t so much a treasure island as it is a cursed one. Even before you enter the room, the gamemaster does a great job of setting the mood. Dressed in a pirate costume and full of enthusiasm, they explain the rules and give us an introduction before we’re allowed to step inside. The room is dark, smoky, and dim when you first walk in. With the captain’s parrot and a notebook in hand, it’s time to track down the amulet of life. At first glance, there are many chests and locks scattered around the room once you get your bearings. The dense smoke and dim lighting make it a bit challenging to see everything clearly, but you can quickly identify many intriguing symbols and locks to start working on. Escapee has soundtracks in several of their rooms to support the atmosphere, and this room is no exception. Both light and sound are used to create the illusion of the cursed island, adding a touch of scare factor that might feel intense for children or sensitive individuals. The level of the puzzles is quite good, and because there are plenty of tasks to work on, all four of us were engaged. The room starts out multi-linear but narrows down and becomes linear toward the final puzzles. We would have preferred the many padlocks in the room to match the theme a bit better, but there is plenty of attention to small details, including beautifully decorated treasure chests. Number of nuts (max 5) Difficulty level 🌰🌰🌰 Design 🌰🌰🌰 Scare factor 🌰 Entertainment vs price 🌰🌰🌰
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