Search
Near
Loading...
Explore
Profile
LockedandLoaded
Reviews
Morty score
99
Escape rooms
99
218
Wishlisted
61
Reviewed
LockedandLoaded
Ryan Mingachos and Kayla Hamric
https://llescape.wordpress.com
followed by
RenoTahoeEscape
ladylawyer007
and 29 others
Follow
Bio
Experiences (99)
Wishlist (218)
Reviews (61)
>
All (61)
Escape rooms (61)
Date experienced
Timeliner: Train Through Time
The Escape Game - New York
Escape room
IRL
6.8/10 We had high hopes for Timeliner: Train Through Time knowing how good The Escape Game’s rooms usually are. Although this was still a good room, we were a bit let down with it overall. This room is definitely on the easier side with really only one puzzle that had us stumped for a bit, but did make sense after we got a hint. We felt the biggest problem with this room was that they tried fitting way too much into it and most of it felt oversaturated. It felt as if they chose quantity over quality. We loved the idea of being able to time travel to different places, but other than the final room, we didn’t really feel any “Wow” moments during our experience. As mentioned before, this is not a bad room whatsoever, but we would definitely recommend other rooms from The Escape Game over this one.
A Pirate's Curse
Escapology - Trumbull
Escape room
IRL
6.1/10 We really wanted to enjoy A Pirate’s Curse a lot more than we did. It’s not because we just missed escaping by a couple seconds, it’s more because of the reasons why we didn’t escape. It still is a good room that we enjoyed, but there are a number of things that brought our overall rating down. Escapology did a good job of immersing us in a very cool and eerie pirate ship setting. The props, decor, and background music all fit the theme super well. It’s the puzzle design and functionality of the puzzles that ruined our experience here. There was one puzzle in the first room that we had correct, but apparently did not push the lever hard enough so we spent 5-10 minutes trying to put in different codes thinking we had the wrong code initially. There were a series of puzzles that required leaps of logic, so either you get lucky by picking the correct word that rhymes with the rest of the riddle, or you get stuck. After them finally telling us the answer, we came to find out the lock itself was jammed. It took a while to unjam it for it to finally open, but our game master did say they are ordering a new one so hopefully this is fixed soon. Lastly, we still don’t understand how one of the final puzzles in the room worked, even after asking for multiple hints and having the game master explain it to us at the end. We really did want to love this room, but these “hiccups” really hindered our experience and prevented this room from being a high thumbs up or even a low heart! P.S.- Be prepared to watch a very long intro video!
Magician's Workshop
Escape Room Herndon
Escape room
IRL
The Heist Part 1
The Puzzle Parlour
Escape room
IRL
5.5/10 The Heist had unique and creative moments, but overall was a bit of a let down. The props and decor used in the room don’t add anything to the overall immersion. Our game master and rest of the staff did their best to improve this and we really appreciated what they added to the experience. The story was enjoyable, but the puzzles were pretty basic and straightforward. With what the price of this room was, we were definitely expecting more. Saying this, the unique moments definitely do stand out and help boost our overall score.
Invasion
Mind Factory Escape Games
Escape room
IRL
8.2/10 We are loving the story Mind Factory is taking us through with their rooms and Invasion only heightens our anticipation for what's to come. We highly recommend playing Breathless first if you can, as it sets the stage for the story that carries over into Invasion. However, if you're only able to play Invasion, you won't be disappointed. From the outset, Invasion impressed us with its immersive storytelling and expertly crafted puzzles. The room’s flow felt seamless, with each challenge feeling like a natural progression within the story. It was clear that a lot of thought had gone into the puzzle design, and everything just clicked during our experience. For us, Invasion ended up being the superior room compared to Breathless, though we thoroughly enjoyed both. One standout feature is a particularly well-designed prop in the room, which plays a significant role in the overarching narrative. The level of detail on this prop is remarkable, and it definitely added a layer of immersion to the experience. However, as much as we loved it, we felt it could have been more integrated throughout the room, rather than just sitting in the background. Given its importance to the story, we’d have liked to see it play a more active role. Overall, Invasion at Mind Factory is a fantastic adventure for any escape room enthusiast. We’re excited to see what the team has in store for their upcoming rooms, especially after speaking with Dave, the owner. His passion for escape rooms is infectious, and it’s clear that they’re dedicated to taking their experiences to the next level. We highly recommend checking out Invasion, and don’t forget to play Breathless if you can. We can’t wait for their third room!
7 Deadly Sins
Escapology
Escape room
IRL
4/10 We were a bit disappointed with the 7 Deadly Sins, especially after stepping into the room for the first time and impressed with how beautifully designed the first room was. There is some good, a lot of bad, and some ugly when it comes to this room. The good: As mentioned earlier, the room is beautifully designed and one of the best designed rooms Escapology has in our opinion. The bad: The puzzle design and flow were the weakest parts of the room and made it very frustrating at times. There were so many leaps in logic when it came to figuring out certain puzzles. Even after numerous hints, we were still so confused what certain puzzles were asking and what we needed to do. Some puzzles we solved based off of guessing. The poor puzzle execution really brings down our overall score a bunch. The ugly: Some of the puzzle and mechanics didn’t even work. Our game master even admitted to this saying they haven’t even set up certain aspects of the room yet. What really saves this room from getting a thumbs down is the design and story. We were really disappointed with this room because we have always had good experiences with Escapology.
Storyteller's Secret
Boxaroo
Escape room
IRL
8.7/10 After traveling several miles to get to Boxaroo in Boston and try Storyteller’s Secret, we can definitely assure you it was worth it. The set itself was extraordinary and really immersed you into the author’s world. This had to be one of the best “non-escape” rooms we have been a part of, with puzzles galore and a plot that lasted over an hour without becoming boring. We personally thought the intro video and hint system really stood out (even though we didn’t need to use many hints). Our only hiccup with the room was the repetition of using and doing the same puzzles (and some technical difficulties with a specific puzzle). We wish they could have added a new layer of something, instead of having to go back to repeat what we just did. Otherwise, between the storyline, design, and gameplay, this room rightfully earned itself a rating of 8.7 on our scale.
Star Trek: Quantum Filament
Escapology
Escape room
IRL
7.3/10 It’s been a while since we’ve done an escape room from Escapology, but Star Trek: Quantum Filament reminded us just how solid their rooms are. They did a great job of immersing us in this damaged U.S.S Discovery ship the moment the introductory video started playing. The room is very high-tech, with zero locks throughout. Although we did enjoy our time, we felt that the room and puzzles became very repetitive. This room consisted of typing in a code, which would then lead to solving a puzzle on a touch-screen device. Then you would just rinse and repeat this cycle. We aren’t the biggest Star Trek fans either, so if you are, you will probably enjoy the experience even more. We still had a fun time with Star Trek: Quantum Filament and is another solid installment in the Escapology franchise.
Time Chasers: Race for the Cure
Trap't Escape Room Adventures
Escape room
IRL
7.7/10 First, we are cannot thank the people of Trap’t enough for opening to allow us to play Time Chasers on a day that they were closed. Time Chasers: Race for the Cure is a great concept that involves time traveling! And boy, is there a lot to do in this room! There’s so much that we felt like maybe this should have been a 75-minute experience. By the ending of it, we were just rushing through it so we could not really enjoy those finals parts. We would highly recommend completing this with 4-6 experienced players. Overall, the room had a very nice flow. Without spoiling anything, we wish there could have been a smoother transition from portal to portal. The final part did seem a bit underwhelming compared to the other parts of the room. This is because those other moments in the game were that much fun. If you are in the CT area with a decent sized group, definitely check out this room!
Movie Mayhem
Codeword Escape
Escape room
IRL
7.5/10 Movie Mayhem was such a unique experience! The theme and environment of the room really stood out for us. The puzzles were really thought out and connected well with the theming of the room. The further we advanced through the room, the better the room got. Codeword Escape utilize everything in the room extremely well and there was nothing that felt out of place! Movie Mayhem has definitely been one of our favorite rooms in Connecticut, so we would highly recommend if you are in the area.
Breathless
Mind Factory Escape Games
Escape room
IRL
7.4/10 We really enjoyed our time with Breathless and are excited to see where the story takes us with Mind Factory’s future rooms. The environment and props do a great job of immersing you in this abandoned science lab. We loved how the story was attached into the puzzles. Each one seemed to push the narrative forward, making us feel more engaged with the plot rather than just completing random challenges. This game was ideal for a mid size group because of how well the tasks were distributed. The ending was a bit underwhelming, and we wish it had a bit more of a “wow” factor to it. We have not played their second room, Invasion, as of writing this, but after playing Breathless, we can’t wait to come back to try it out.
Explore
Profile