Walking DeathGame Over Escape Rooms - LisbonEscape roomIRLWALKING DEAD We took advantage of the 20% discount and played this room right after SAW. It was a mistake. The puzzles were poorly explained and not very intuitive. Some of them made no sense at all and were almost entirely based on trial and error. Obvious technical issues. One of the combination locks was accidentally solved using numbers from another puzzle (the game master said we “guessed” it…?). Another puzzle had a complete combination that we tested countless times without success. After asking for help again, the game master just said, “Try it now”—and it worked out of nowhere. We don’t know if it was a technical issue or if the machine wasn’t even turned on before… but it seemed to us that the room wasn’t properly prepared. Real physical danger. One of the group members got injured because they had screwed a toilet seat lid down with 8 screws in a dark area. It would have been easy to glue it down with T-Rex-style glue, but they chose to screw screws into a loose lid that was basically loose… and then, even with the “do not touch” icon/sticker, we didn’t touch it because We entered that same area in complete darkness for several minutes. The game master only later told us that we had left behind a puzzle that turned on the light. In SAW, by contrast, the lights were turned off on purpose and it was up to us to turn them on with switches—which is why we assumed the setup was similar. It wasn’t. The most ridiculous part? That puzzle didn’t even have a name related to light, and it isn’t even mandatory…