Reviews

Reviews

Walking Death

Walking Death

Game Over Escape Rooms - Lisbon

  • Escape room
  • IRL
WALKING DEAD We took advantage of the 20% discount and played this room right after SAW. It was a mistake. The puzzles were poorly explained and not very intuitive. Some of them made no sense at all and were almost entirely based on trial and error. Obvious technical issues. One of the combination locks was accidentally solved using numbers from another puzzle (the game master said we “guessed” it…?). Another puzzle had a complete combination that we tested countless times without success. After asking for help again, the game master just said, “Try it now”—and it worked out of nowhere. We don’t know if it was a technical issue or if the machine wasn’t even turned on before… but it seemed to us that the room wasn’t properly prepared. Real physical danger. One of the group members got injured because they had screwed a toilet seat lid down with 8 screws in a dark area. It would have been easy to glue it down with T-Rex-style glue, but they chose to screw screws into a loose lid that was basically loose… and then, even with the “do not touch” icon/sticker, we didn’t touch it because We entered that same area in complete darkness for several minutes. The game master only later told us that we had left behind a puzzle that turned on the light. In SAW, by contrast, the lights were turned off on purpose and it was up to us to turn them on with switches—which is why we assumed the setup was similar. It wasn’t. The most ridiculous part? That puzzle didn’t even have a name related to light, and it isn’t even mandatory…
La Mision Del Profesor [The Teacher's Mission]

La Mision Del Profesor [The Teacher's Mission]

Game Over Escape Rooms - Santa Clara

  • Escape room
  • IRL
Game Over Santa Clara | Room: Professor Continuing the tradition, Game Over Santa Clara seems to be just an extension of the experience I already had at Game Over Bairro Alto. Paying almost €90 for an escape room to have an experience with this level of execution is hard to justify. The game master theoretically was part of the story, taking on the role of a "hacker," and I have no problem with that integration. It could even be an interesting idea, if it were well executed. The problem is that, instead of giving subtle clues or in-character guidance, he directly said things like: "Tell your friend that puzzle is further ahead." "Do the math." "The door's solution is on the wall." This is no longer giving hints. It's basically playing and solving the room for the participants. I paid to think, explore, and figure out the puzzles, not to receive step-by-step instructions every time we took a few seconds. The interventions were excessive and completely took away the satisfaction of reaching the solutions on our own merit. A game master should know how to distinguish between helping a stuck group and constantly interrupting the players' reasoning. Another very negative point was the lack of automation. At several moments, instead of a puzzle or action naturally triggering a door to open, it was clearly the game master, through the cameras, pressing a button. This destroys the feeling of progression and makes the whole experience feel artificial. The sound effects also don't make sense. We're in a bank, the police show up, then leave, and then the audio is a giant shootout, it feels like I'm in Gaza.... To make things worse, we reached the end of a puzzle and a door didn't open. We were stuck in a room for about three minutes, wasting time, even though we had solved the puzzle correctly. And even while we were trying to figure out what was going on, the game master kept talking nonstop. Unfortunately, mediocrity continues to be the brand's image. It's no coincidence that, within the community of people who do escape rooms regularly, Game Over has such a negative reputation. The feeling that remains is that Game Over stays open mostly thanks to tourists and one-time escape room goers, who do a room for the first time and have no basis for comparison. Anyone who has already played dozens of escape rooms quickly notices the difference in quality. I won't be back and I don't recommend it.