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herickson
Hannah Erickson
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Turing Test
60Out - Koreatown
Escape room
IRL
We were really excited about this escape room, and we loved the idea of starting in separate rooms. However, of the 10+ rooms we've done in LA, this was by far the worst. To me, a good escape room has difficult puzzles and an intuitive flow. This was the opposite. The Turing Test puzzles were simple and uncreative while the flow was convoluted. Overall, a horribly designed room with poorly functioning mechanics and inattentive game admins. Felt like a complete waste of time and money. The details: • Rooms mechanics do not work well. Some puzzles are very fiddly (i.e., you solved the puzzle, but the system wasn't triggered). Some examples: 1) puzzles had to be redone multiple times because we were either doing them too slowly or too quickly, 2) the method of communication with teammates across separate rooms immediately activated from some players, but was delayed for others, 3) there's a smell-based puzzle but it's weirdly inaccurate; one clue smelled like absolutely nothing to all players • Inattentive admin. We called for admin multiple times, and received either no response or a very delayed response. Perhaps some of the faulty mechanics would have been less annoying if the admins had been more present • Game flow is exceptionally awkward. For example, you'll have solved all the puzzles in a given room, but the next door won't open. So, you'll stand around wondering what you did wrong until, at last, the admin tells you there's actually nothing left to do and you need to wait for other players • Similar to the above, it was unclear if some doors were unlocked or not. Had to wait for guidance from admins before opening because we didn't want to use excessive force on doors • Don't think I can elaborate on this last point without saying too much, but the game ending is extremely anticlimactic
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