
francisc28
93 escape rooms
Felt like a test subject the entire time! Loved how different this escape room was. Highly recommend!
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We now exist in a world where human intelligence and artificial intelligence are indiscernible, and you must prove that you are who you say you are, human. It's just your normal check up, nothing new. False positives are quite rare, so you shouldn't worry, that is, unless you have something to hide?
All ratings (633)
Very Positive

93 escape rooms
Felt like a test subject the entire time! Loved how different this escape room was. Highly recommend!


27 escape rooms
Super fun and unique experience. We truly felt like a test subject. Marcel was a wonderful game master!
A
21 escape rooms
Marcel was a great GM. This room is worth doing and is unique. Really enjoy it
Marcel was a great game master. This room is very unique and worth doing. I've done a lot of escape rooms and this was really left a mark
Marcel is great
Yes
Unique gameplay mechanics
Medium

58 escape rooms
This was perhaps my least favorite escape room experience. I have done about 45 rooms and this was so infuriating. My group arrived 15 minutes early and the last group had accidentally taken a prop, so we started about 10 minutes late. No big deal. But the game master put tennis in the television on in the lobby and then proceeded to give us the instructions. I asked him to mute it as it was hard to hear him, he did. Off to a weird start. We get into the room and he immediately starts giving us hints. I mean immediately. He told me to pick up the phone (that I had already picked up) and dial the number. Why would that be hard to understand? I kept asking him to stop giving hints and he kept giving loud hints. He even told us to pick up a piece of paper and read itβ¦. Yeah, we know. The PA system was so loud that the game masterβs voice was distorted and it made it impossible to communicate with my group to solve the puzzles. I left with a headache. Additionally, several buttons were broken and when we shouted up to tell him it was not working he didnβt respond. I was so infuriated that he kept telling us the answers as we were solving it that I had an AWFUL time. I am paying you to let me solve a puzzle, if I donβt get to solve a puzzle, what is the point?

No
Hard
Mechanical
6
Not scary
14
Yes
No
Somewhat
Yes
Limited
Yes
t
29 escape rooms
Cool split room structure with plenty of collaboration.

92 escape rooms
One of my all-time favorite rooms!
Yes
Hard
Mechanical
4
Best in a group divisible by 2
Not scary
13
No
No
Somewhat
Yes
Limited

103 escape rooms
It was my parentsβ 54th anniversary, and they had done two escape rooms before this in Amsterdam. My boyfriend and I really enjoyed doing it with them, even though they werenβt as experienced. They still had a great time, and the game master was very kind to let us finish. Knowing that it was their anniversary and that there were a few technicalities in the room, like some things that didnβt work, made it even more special. We definitely had a blast and it was a really fun experience. The puzzles were fun .



82 escape rooms
This split-start room is super cool in theory. I really wanted to love it. But our actual experience was highly disappointing. This room is different than others and we were excited for that. But it relies too much on your GM, in so many ways. Your GM has to guide you along over the speakers because you spend a lot of time waiting for others to finish their task if you already finished yours (which is not great for flow). Our GM was not great at communicating and lacked enthusiasm compared to all the great GMs we've experienced elsewhere. He also ended up rushing us through the game. Multiple times he manually completed puzzles for us because he said it looked like we were going to get it. ... We're literally paying to play the full experience?!! So we didn't feel satisfied at all because we didn't get to complete at least 4 or 5 tasks on our own. His reasoning was also that the room was hot and the A/C is broken so he didn't want us to suffer, but literally none of us had complained about being hot. It was late night and he probably just wanted us out. Puzzles were mixed. I liked some. But there were a good amount of buggy puzzles and equipment. In fact, the room I started in had a broken phone, which meant I COULDN'T DO ANYTHING. I lost at least 10 minutes. I'm not sure why the GM didn't do anything about that because he's clearly watching all of us on the cameras and it's not a difficult thing to use (it's a phone...i know how to use a phone). This broken start really dampened my personal experience from the start (and my partner because she can't do anything in her room without my room working). I tried to enjoy the rest of the game after that but yeah... Broken equipment, broken puzzles (some would also argue unspectacular and really basic), really GM-reliant but we didn't have a good GM. Really poor experience. Note: we came back for Nautilus at this location and that was also bad and buggy so our guess is that this 60out Ktown location just isn't great overall. Hollywood is great and Melrose was also really solid.
It could be interesting and fun but our particular experience better was not
It fits the story but it's not impressive
Sadly one of our worst GM experiences at any room ever
In theory it could've been very cool. Not executed well. Also depends on your GM and if things are broken
Medium
Need to be communicative with your team and there's a lot to get through for sure
Mechanical
4
Not scary
14
Yes
Too many things broken and ruined our experience
No
Yes
Medium

18 escape rooms
a bummer. Could have been great and probably was upon creation. Malfunctioning puzzles left us second guessing when we were doing things right. some puzzles seemed to have been canceled but left as lazy red herrings. GM working two rooms left us feeling neglected at times and unkindly rushed at other times. Cool looking rooms and enjoyable concepts of collaboration while in separate rooms but was truly disappointing.
15
c
34 escape rooms
A cool, conceptual room thatβs been around long enough that the luster has worn off - donβt need more than 4 players!
Since we were separated, one group ended up having to wait about 10 mins before the other pair caught up.
This was a cool room, from a design standpoint. That said, it did feel like it had already seen its best years.
Our GM was friendly and attentive. We were given clues at every step of the way βto save timeβ but it was ultimately difficult to understand the GM consistently because the loudspeaker piped into all four rooms and her accent made it difficult to hear who she was addressing.
Our GM was more present in our ears than the βAI guideβ so the story kind of fell to the wayside.