cQ OrigenesclueQuestEscape roomIRLYou can see why this one has been around for a while - it strikes a nice balance between challenging and satisfying. This was perfectly suited for a team of 2 enthusiasts; 6 would be utter madness. I wouldn't go more than 3. Wonderful theme and set, lovely GM'ing by Sadie, and excellent puzzle design! My only critique is occasionally you hit a wall of "which path is next in sequence", but that's less to do with "these components could be a code for multiple things" and more about seeing "what do we have complete information for and what are we missing", which is part of the fun! Things are signposted appropriately once you know where they belong. As a bonus, the rooms were very well air-conditioned even though we did this during a heatwave!
Bridge CommandBridge CommandEscape roomOther Not an escape room, but a Star Trek simulator. Works better with more people you can have open communication with. If you're going to be the captain, be DECISIVE! The sets are really well done, and if I lived in London, I would 100% get a regular group together to do the connected campaigns. The use of live actors is extremely well done!