
Fluffypeanuts
255 escape rooms
Very fun! A solid room for young & old, enthusiast & first timers!
Gameplay
Atmosphere
Customer service
Physically active
Not at all
Very Positive (137 ratings)
Mark as done to rate
Scooby, Shaggy, and the gang need your mystery-solving help…or else! The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects??
All ratings (137)
Very Positive

255 escape rooms
Very fun! A solid room for young & old, enthusiast & first timers!



Not at all

8 escape rooms
This was our first escape room and it was awesome and very immersive! We had a group of four adults. It actually got us addicted to escape rooms! I did six more within a week of completing this one and this one has the most direct flow of any escape room without any hangups or confusing clues. I do feel that even the adult difficulty should be listed as easy though, and not standard. We didn't use hints at all. The clues were very straight forward and the hidden items were fun and fairly easy to find, but really fun to solve. We beat it in under 45 minutes and we all kept busy so no one was just standing around. You will have to venture back and forth so try and remember what's in each room if you want to save some time. This is a great room for a solo challenge or as a group.
This escape room flowed extremely well and is a perfect escape room for first timers. It really gets you into hunting for hidden objects and puzzle solving. The clues and puzzles were fairly straightforward, and the rooms and props were very immersive. You really feel like you're on an episode of Scooby Doo. This was our first escape room and I feel that it should be listed as easy and not standard difficulty. We did four more escape rooms here listed as easy to very hard, and this one was by far the easiest and most direct. It can definitely be done solo on adult difficulty.
Really nice atmosphere that felt very much like being in an episode of Scooby Doo. The set detail, rooms, and props were great.
The GM was awesome and very helpful with explaining everything to us, as this was our first escape room. They even have beverages to purchase and free water at the front.
The plot was very much on point for a Scooby Doo escape room. The elements were very well thought out.
T
34 escape rooms
We did the kids mode with my 7 year old Niece as her first escape room. The puzzles were very engaging for that age range, and she had a blast.
Yes
Easy
Mechanical
4
Not scary
7
No
No
Not at all
Yes
Easy
Yes
C
23 escape rooms
2 manned this and had a great time. Fun theme.
2 manned this and had a great time

6 escape rooms
Fun room to do with young kids. Good balance of puzzles.
P
264 escape rooms
A fun game with a surprising set. I enjoyed collecting Scooby Snacks and solving the mystery
Yes
Hard
High tech
4
Anything more than 4 would leave some people standing as the room is linear.
Not scary
13
No
No
Not at all
Yes
Easy

68 escape rooms
The tech was good and the solves were good, solid room. I wish the way clues are given were better, but they are restrained by their franchise handbook, so we had to wait through all the clues even though we solved past it. Fun having Scooby Doo a part of the story though.

47 escape rooms
Hands down the best room at Escapology Clackamas. Way better gameplay. Immersive and interactive. Celebrated the Scooby Gang fun exceptionally. 8/10
Not scary

7 escape rooms
A couple minutes in, a game master accidentally unlocked the wrong door and the room had to be reset. Later, a mechanic that was supposed to trigger an audio and visual reveal ONLY triggered the audio sequence. Without the info in the visual we banged our heads against the next puzzle for about 10 minutes. We asked for a clue, and the clue they gave us was exactly what we were doing. We asked for another clue, and they asked us if we'd used the info in the visual. Luckily we were able to re-trigger the visual and proceed. But overall it left us with a bad taste in our mouths. Cute room if it's working, especially if you're a fan of Scooby-Doo.
Not scary

22 escape rooms
No clue why this is labeled as “hard” on here — I thought it was on the easier side. Still good atmosphere. Decent puzzles
Easy
4
Not scary
No
No
Not at all
Yes
Easy