
Fluffypeanuts
255 escape rooms
Very fun! A solid room for young & old, enthusiast & first timers!
Gameplay
Atmosphere
Customer service
Physically active
Not at all
Very Positive (129 ratings)
Mark as done to rate
Scooby, Shaggy, and the gang need your mystery-solving help…or else! The town of Crystal Cove and surrounding areas are being terrorized by monsters and ghosts, and now the local Baroness Maria Richman has gone missing and it is suspected that the ghost sightings have something to do with it! Tasked with solving the crime, you arrive at the same conclusion as Mystery Incorporated. But when you get to the Spooky Castle, Mystery Inc. gets locked out, at the same time you get locked in! You soon realize that they’re able to help by communicating clues via magic portraits inside the Castle. After discovering a secret dungeon and monster lab in the castle, you come to the conclusion that the person responsible almost certainly works in the castle - but who could it be as there are several suspects??
All ratings (129)
Very Positive

255 escape rooms
Very fun! A solid room for young & old, enthusiast & first timers!



Not at all
T
17 escape rooms
We did the kids mode with my 7 year old Niece as her first escape room. The puzzles were very engaging for that age range, and she had a blast.
Yes
Easy
Mechanical
4
Not scary
7
No
No
Not at all
Yes
Easy
Yes
C
23 escape rooms
2 manned this and had a great time. Fun theme.
2 manned this and had a great time

6 escape rooms
Fun room to do with young kids. Good balance of puzzles.
T
18 escape rooms
This one was a lot of fun for our family with mixed ages. There was something everyone, including our 5 year old, to do.
Not scary

43 escape rooms
Hands down the best room at Escapology Clackamas. Way better gameplay. Immersive and interactive. Celebrated the Scooby Gang fun exceptionally. 8/10
Not scary
P
211 escape rooms
A fun game with a surprising set. I enjoyed collecting Scooby Snacks and solving the mystery
Yes
Hard
High tech
4
Anything more than 4 would leave some people standing as the room is linear.
Not scary
13
No
No
Not at all
Yes
Easy

65 escape rooms
The tech was good and the solves were good, solid room. I wish the way clues are given were better, but they are restrained by their franchise handbook, so we had to wait through all the clues even though we solved past it. Fun having Scooby Doo a part of the story though.

7 escape rooms
A couple minutes in, a game master accidentally unlocked the wrong door and the room had to be reset. Later, a mechanic that was supposed to trigger an audio and visual reveal ONLY triggered the audio sequence. Without the info in the visual we banged our heads against the next puzzle for about 10 minutes. We asked for a clue, and the clue they gave us was exactly what we were doing. We asked for another clue, and they asked us if we'd used the info in the visual. Luckily we were able to re-trigger the visual and proceed. But overall it left us with a bad taste in our mouths. Cute room if it's working, especially if you're a fan of Scooby-Doo.
Not scary

22 escape rooms
No clue why this is labeled as “hard” on here — I thought it was on the easier side. Still good atmosphere. Decent puzzles
Easy
4
Not scary
No
No
Not at all
Yes
Easy