Mark as done to rate
Your late grand uncle Antonio, an old and grumpy man, left you nothing in his will but an antiquated key leading you to a historic part of town. You’ve heard whispers that an enigmatic painter used to reside here in generations past, but it has always been a rumour. Faced with a mystery in your hands the rusty lock creaks with resistance as the key turns. What lies within may alter how you see everything.
128 escape rooms
Cool setup. Okay but not the best around. Probably the more enjoyable room out of the three in Expedition Gladesville.
12 escape rooms
Surprisingly-lovely room. Howard was a great gm, monitoring us on every step and stepping in to give tiny clues (in character!) to help us focus when we felt scattered. If you’re not a fan of clues, do ask them to give you less! That said, there is so much to do in this room, with some great design elements and a good mix of standard locks and more high-tech solutions. We managed to escape in time but probably would not have done it without the clues we got to speed us up. I liked that multiple puzzles were sometimes available, and also that multiple clues were sometimes given towards solving a particular puzzle. Will try to return for other games. Parking outside if you find some, otherwise you can drive in and there’s parking in the middle.
Yes
Medium
High tech
Good balance of mechanical locks and some more high-tech components
4
Not scary
14
No
No
Somewhat
Yes
Medium
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