Mark as done to rate
It is May of 1944, and you are Americans in a POW camp in central Germany. Your captivity began over two years ago when you and your B-17 Flying Fortress crew were shot down on a bombing run over Hamburg, Germany. Since then, you have been successful in making contact with the Allied Underground operating in the area of the camp. Your most reliable Underground agent has just contacted you with information from London about D-Day, the Allied invasion of France. The invasion is imminent and the Allies need vital information on the Nazi fortifications along the Atlantic coast. Allied intelligence has sent word that they believe the German High Command met in your camp earlier in the week to finalize their defensive plans for the Atlantic Wall. They are certain those plans have been placed in the camp Commandant’s safe, knowing the Allies would never bomb a POW camp. You have a small window of time in which to execute your mission. The Commandant has left the camp for Luftwaffe Headquarters in the neighboring town of Düsseldorf, but will return in 1 hour. Your mission: Before the Commandant returns to camp, you must obtain Germany’s Atlantic Wall defensive plans and forward them to Allied headquarters in London. The success of the D-Day invasion lies with you. If caught in your mission, you will be handed over to the Gestapo for interrogation, torture, and certain death. Failure IS NOT an option!
19 escape rooms
What a room! Certainly isn’t wheelchair accessible so those with mobility issues should avoid this one but it is a ton of fun and is so challenging!
362 escape rooms
This is a room that had interesting potential. The sets are unique and the transitions caught me off guard. However, a few dud puzzles dampen the experience. There is a part that is not that fun where either you have outside knowledge or you have to pixel hunt that knowledge. It’s not fun, it’s super time consuming, and it doesn’t even feel genuine. It’s a shame because there are other puzzles in here that do immerse you in the situation, take you to fascinating surprises, and allow you to do something big. Instead, it feels like most of the time, you’re scratching your head over a single puzzle. I enjoyed the other parts of the room, especially the final acts. The puzzles get exponentially better toward the end. But yea, it’s a room with a 5% escape rate, so keep in mind if you’re looking to book. Also, note that as the website says, there is quite a bit of climbing, and it is potentially dangerous if you are not careful or physically able to climb. Shout out to our GM Riley who was super amazing in facilitating this into a memorable experience and to talking with us about escape rooms afterwards!
But one puzzle comes close to ruining it all…
Great multilayered set!
Excellent accommodating and great staff!
Yes
Expert
Mechanical
Not scary
Yes
Light not working for puzzle
No
Very
If you cannot climb ladders, let your GM know!
Climbing is required, so let your GM know if it’s an issue.
Yes
Medium
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