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Permanently Closed - You wake in an unfamiliar basement with no recollection of how you got there... Nauseating pipes decorate the repulsive scene... A DVD plays... Begin the next trial. You Are Not Ready.
20 escape rooms
I had higher hopes for Cerebral, especially with a higher price point than the other games but it really fell flat. The room was HOT, it felt like no AC in the California summer evening weather and the GM offered to bring us a floor fan to help. I don't want to be overly critical, but the room is kinda shabby. Just some very simple furniture, wires showing everywhere, baseboards and paint coming off, and no soundtrack or music so it was dead silent. The puzzles were not bad, but things kept breaking which made everything take longer on top of multiple puzzles not being easy to go from point A to point B. The intercom to get hints didn't work so the GM had to come in to give clues when requested. Its not terrible and we still had fun, but I wouldn't recommend this room at its current price as there's nothing in it to warrant the difference. Play bomb threat instead, that single room game is more enjoyable than this one.
Yes
Hard
Mechanical
4
4 or more is ideal.
Spooky
Nothing inherently scary but some blood and mannequins here and there.
16
Puzzles might be too hard for younger kids.
Yes
AC wasn't working, magnetic lock was open when we got in, intercom for hinting was broken, and the second to last puzzle just stopped working in the middle of one of our last attempts.
No
Not LIVE ones anyway π
Somewhat
Some late game puzzles are neat, the rest is very plain.
Some areas would be unaccessible until late game for people with disabilities and/or vision issues.
Yes
Easy
106 escape rooms
I had higher expectations for this room. Intricate puzzles that werenβt as amusing as we thought theyβd be.
GM was nice enough to let us complete the room.
27 escape rooms
Five of us solved the 75-min puzzle with 3 minutes to spare. It was challenging but we were able to move through it and figure it out. There was one part with a cypher that took a really long time.
It was a 75 minute challenging room. It did flow well.
GM and owner were very nice!
Yes
There was a part where one player had to go to a separate dark room and we communicated with them via walkie talkie!
Expert
Supposedly expert level and only 20% solve it!
High tech
It was a mix of tech and mechanical
4
We had 5 but 4 would have been fine.
Spooky
At one point someone had to be in a dark room so it was scarier for them. It was creepy in some parts.
17
Yes
There was one thing that didnβt trigger. We needed a clue. I wish it would have opened without us having to ask about it. We lost about 10 minutes I think.
No
Not at all
There was one part where someone had to crawl to another room.
Yes
Easy
37 escape rooms
Very disappointed in this room. I had high expectations for a scary room with a good ambience. Multiple props broken or not working correctly. The GM didnβt remember to start our timer or seem particularly interested in actually being involved. She didnβt have her hint mic muted and was talking to her coworkers and we could hear it in our room through the speaker. I had to ask her to mute herself. I would not recommend and do not plan on going back.
No
Medium
Mechanical
4
Not scary
Supposed to be a scary room but not at all scary. No jump scares, no creepy ambient music, just some splatters or blood and dummies.
10
Yes
No
Somewhat
Easy
35 escape rooms
Doctor Roth did not go easy on us!!! Very good room! Who can you trust?! Are your teammates friends our enemies?
Yes
Hard
High tech
5
Scary
18
No
No
Somewhat
Yes
Easy
4 escape rooms
Very fun room, a lot of puzzles. I will say though some of the puzzles are very time consuming, maybe rate this expert. Iv done some βhardβ ones and Cerebral was way harder!
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