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At the Frankenstein: The Awakening, you have to stop the destruction that is about to happen at the scene and you are trusted for this! Beware of odds
All ratings (148)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Mostly positive
186 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
436 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
211 escape rooms
Awesome room. Very well designed with cool puzzles. Definitely recommend
37 escape rooms
Overall, I would recommend this room as a must-play in Murfreesboro, mostly for the spectacular props and the compelling ludonarrative, but I will say, do not arrive expecting ground-breaking puzzles. Many of the puzzles are not difficult but overly frustrating and not well integrated to the theme of the room. The aesthetic of the room is unmatched, especially in the Murfreesboro area, but the overall experience is not the greatest Iβve encountered here.
I unfortunately very severely disliked most of the puzzles. They were very lacking in many areas. Most of them defied the logic my family and I had picked up on in previous rooms, and many of the hints we asked for left us even more frustrated with the room. The pacing was alright, but it really felt like most of the game was centered around its theme and not so much with actual puzzling. None of the puzzles except sort of the last puzzle were very satisfying to solve, mostly just βgreat, glad thatβs over now.β
The set design was impeccable, as with much of the rooms we 60 Minute. The special effects, the props, the lighting, all of it added to the magic of the game and made it much more enjoyable.
The GM and the staff were rather kind. They were great at getting us in and handling the clue process.
Yes
The game was very interesting, with the entire set design being nothing like I had ever seen at the time. The most impressive parts were especially toward the end when handling the final puzzles. Very interesting reveal.
I donβt totally remember much of it, but the plot definitely drove most of the room. Not super intriguing, but brought character to the room.
Medium
Most of the difficulty came from the awkwardness of the puzzles, and also the fact that much of my party was rather inexperienced, and I wanted to take the backseat for much of the game.
High tech
Not to spoil it, but the set uses a lot of electronics, and the body has a lot of cool tech aspects to it. However, that was back before I worked at an escape room, so I do not doubt that much of the props were GM activated, which could explain some of the tech issues we ran into.
3
I think we were all kind of on top of each other in the experience, especially in the more cramped areas of the room. With less experienced players, having some extra fresh eyes can be helpful, but with moderate to advanced players, less is absolutely more. I found myself having to just stand by while others did puzzles in order to avoid boxing them out of the game.
Spooky
A lot of ambience focused stuff, and some prop activations might spook you, but nothing intended to make you jump or freak you out.
10
I think being too you for this room could go quite wrong. It would seem much scarier to a younger audience, especially with sudden prop movements and the like. I think age 10 would be good for being able to access handle the props accordingly, as well as stomach the more dark aspects of the room.
No
I donβt think anything was broken, but we had issues with activating certain tech based props.
No
Somewhat
There was a lot of movement, especially toward the end of the game, but nothing too physically taxing.
There is not any disability accessibility concerning those with any vision issues beyond color-blindness (unless Iβve forgotten a color based puzzle) and there is very restricted mobility at times.
Yes
It was easily seen from the street.
Medium
Not much parking, but it was mid-afternoon, so it wasnβt a problem for us.
203 escape rooms
I'd say this is one of the worst games Iβve ever played, but I can't, because it wasn't actually a playable game. Several puzzles were in such a broken state that it was literally impossible to progress, or succeed. The GM tried to demonstrate how things were supposed to work, but they failed to do so, in front of us. That must have been uncomfortable for them. π«€
31 escape rooms
I would recommend this room to anyone wanting to play an escape room that cared more about theming than puzzles. This room has impeccable theming and a great story, but the puzzles are where it lacks. The puzzles donβt fit well into the theme of the room and some of them do not give you any indication on what to do. Overall this room is very fun to play and the two story design is a fun aspect to it. Would recommend for older players in groups of at least 3-4.
Yes
Hard
High tech
6
Spooky
16
No
No
Very
Yes
Medium
125 escape rooms
The best game at this location! I can easily see why this game has won awards! The venue and employees are great and welcoming as well!
Yes
Hard
High tech
8
Spooky
10
No
No
Very
Yes
Easy
100 escape rooms
The rooms at 60 Minute Escape Games are as good as any rooms I've every played. The design is beautiful and immersive. They are intentional about stimulating all five senses including smells. Their generation two locks were clever, and even though a few of them didn't work perfectly on the first try, they were incredibly fun to unlock. The props and design are incredibly impressive, and the multilevel design allows them to make huge rooms without using a lot of square footage. Their hints are clear and helpful, and the game masters obviously love their rooms. When we arrived at 60 Minute Escape Games, I parked in a spot right by the front door that had a sign with their logo on it, but Billy pointed out to me that the sign said the space was reserved for the owner of 60 Minute Escape Games and threatened to tow anyone else who parks there. When we went inside, Billy asked to use the restroom, but they wouldn't allow him to use the restroom until after he signed a waver. We all like to use the restroom before we play a room, so we started walking back toward the restroom, but the host told us they only allow two people in the restroom at a time. When we entered the incredibly impressive rooms, we started looking at the details as the game master gave us instructions, but the game master told us to look at him while he tells us the room. Unfortunately, it felt like the owners of 60 Minute Escape Games care more about their rooms and their rules than their guests. Frankenstein is incredibly well designed. I've never seen a room that uses lights as well as this room. They used LED lights to point us in the right direction, provide light to see props and puzzles when necessary, and make successes more obvious, but when we walked in the room, most of those lights were off. That made the room more immersive, and the lights came on as the story and progress called or them. The final Frankenstein prop was beautiful, huge, and scary. Their use of electricity and sound to make it feel like the monster was coming to life made the moment incredibly immersive. The room was very large, and exploring it was a lot of fun.
Yes