37 escape rooms
Overall, I would recommend this room as a must-play in Murfreesboro, mostly for the spectacular props and the compelling ludonarrative, but I will say, do not arrive expecting ground-breaking puzzles. Many of the puzzles are not difficult but overly frustrating and not well integrated to the theme of the room. The aesthetic of the room is unmatched, especially in the Murfreesboro area, but the overall experience is not the greatest I’ve encountered here.
I unfortunately very severely disliked most of the puzzles. They were very lacking in many areas. Most of them defied the logic my family and I had picked up on in previous rooms, and many of the hints we asked for left us even more frustrated with the room. The pacing was alright, but it really felt like most of the game was centered around its theme and not so much with actual puzzling. None of the puzzles except sort of the last puzzle were very satisfying to solve, mostly just “great, glad that’s over now.”
The set design was impeccable, as with much of the rooms we 60 Minute. The special effects, the props, the lighting, all of it added to the magic of the game and made it much more enjoyable.
The GM and the staff were rather kind. They were great at getting us in and handling the clue process.
Yes
The game was very interesting, with the entire set design being nothing like I had ever seen at the time. The most impressive parts were especially toward the end when handling the final puzzles. Very interesting reveal.
I don’t totally remember much of it, but the plot definitely drove most of the room. Not super intriguing, but brought character to the room.
Medium
Most of the difficulty came from the awkwardness of the puzzles, and also the fact that much of my party was rather inexperienced, and I wanted to take the backseat for much of the game.
High tech
Not to spoil it, but the set uses a lot of electronics, and the body has a lot of cool tech aspects to it. However, that was back before I worked at an escape room, so I do not doubt that much of the props were GM activated, which could explain some of the tech issues we ran into.
3
I think we were all kind of on top of each other in the experience, especially in the more cramped areas of the room. With less experienced players, having some extra fresh eyes can be helpful, but with moderate to advanced players, less is absolutely more. I found myself having to just stand by while others did puzzles in order to avoid boxing them out of the game.
Spooky
A lot of ambience focused stuff, and some prop activations might spook you, but nothing intended to make you jump or freak you out.
10
I think being too you for this room could go quite wrong. It would seem much scarier to a younger audience, especially with sudden prop movements and the like. I think age 10 would be good for being able to access handle the props accordingly, as well as stomach the more dark aspects of the room.
No
I don’t think anything was broken, but we had issues with activating certain tech based props.
No
Somewhat
There was a lot of movement, especially toward the end of the game, but nothing too physically taxing.
There is not any disability accessibility concerning those with any vision issues beyond color-blindness (unless I’ve forgotten a color based puzzle) and there is very restricted mobility at times.
Yes
It was easily seen from the street.
Medium
Not much parking, but it was mid-afternoon, so it wasn’t a problem for us.
Nov 22, 2022 | Experienced May 13, 2021