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egtung
426 escape rooms
Beautiful set and some interesting/surprising interactions, but puzzles felt uneven and badly clued. That's not to say all the puzzles were bad - some were totally fine, but it felt like the game hadn't been playtested. The game got off to a slightly slow start because the designer assumed that players would be big fans of The Goonies. As someone who watched it once a long time ago, my level of knowledge wasn't enough, and we had to awkwardly look up the necessary information (at the GM's prompting) to unblock ourselves. Other examples of problematic puzzles was accidentally skipping over a puzzle because the obvious thing to do was the right answer, not understanding where we needed to interact because it wasn't signposted well, and the presence of a red herring that didn't seem like had any good reason for existing.
Gameplay
Atmosphere
Customer service
Story
Game tech
High tech
Scary
Not scary
Was anything broken?
No
Live actors
No
Sort of, but we never really saw him or directly interacted with him
Physically active
Not at all
Accessibility
All players will have to climb up and slide down a short distance
Easy to find location
Yes
Safety
Yes


