A
Area1213
21 escape rooms
Mostly just a bunch of locks and the owl was malfunctioning. Not the best but we had a discount and it was okay enough. Wouldn't pay full price tbh.
Customer service
Live actors
No
Mark as done to rate
A master wizard has spent the last several months cloistered in his hidden lair before finally vanishing completely. The old mage’s apprentice, suspicious and unwilling to trust anyone in the magical community, has contacted you in hopes you can help. Enter the dark chambers and work quickly to unravel the wizard’s secrets of alchemy. Will you be able to bring him back before it’s too late?
All ratings (57)
Mostly Positive
A
21 escape rooms
Mostly just a bunch of locks and the owl was malfunctioning. Not the best but we had a discount and it was okay enough. Wouldn't pay full price tbh.
No

63 escape rooms
Great calming ambient music. A few impressive props. One smarty done logical puzzle. One interesting physical puzzle. You are not allowed to bring in your own water. Not allowed to use flashlights on your phone. Very bad flow. One puzzle can be bypassed. One puzzle required knowledge from the outside world. One puzzle did not work, ruining our immersion. Keen perception and keeping everything in your memory is important. Still recommend for very experienced players due to the two good puzzles and the cute atmosphere.
Expert
Yes
No
b
71 escape rooms
The Good: - Our GM was kind and attentive from the moment we walked in and stayed in character to try to stimulate immersion. -Some of the puzzles had fun and unique interactions with decent reveals -A few puzzles were particularly clever -It had a good amount to do for our group of 3 without bottlenecking The Bad: -The room is on the older side so some props have wear that prevent the most smooth interactions with them -The room suffers from clutter. There is only one main "work space" for many items, many of which aren't relevant to the games -Some interactions (the most practical magic ones) didn't result in enough clarity (literally in one case) -One logic puzzle was particularly convoluted and the GM couldn't explain it with clarity afterward. We solved by guessing -Puzzles often had no correlation to their locks and required testing or running around to figure out which of the many locks solutions went to. This room is labeled as "very challenging" and we were curious what that meant for an older gen1-ish room in a city with a relatively thin escape room culture/ selection. It seems like it was referring to a couple of particular puzzle that bottleneck players at the start and I could see taking up a lot of time with minimal pay off.
The flow, once you get going, is fine, but the beginning can be a slog. Not having good momentum going in makes the rest of the game have the possibility of feeling frustrating or frenetic.
This older room has many props with wear or puzzles that had prop wear that either gave away solutions or made them difficult to work through. The room is dark in some places.
Our GM was great- stayed in character(s) and was welcoming.
No
The story gets a little lost in the convoluted puzzle work and doesnt maintain enough touch points to have good pay off
Hard
Mechanical
3
Not scary
13
No
Yes
Sort of? The GM was in character to start and finish the gaem but had no part in gameplay
Somewhat
You have to be able to step over a ledge and crouch down
Low visibility in some places and one area is not wheelchair accessible.
Yes
Its a blue house looking building and in the basement. Its not hard to find but doesnt look like many other locations.
Easy
Yes
j
18 escape rooms
Game master was great! We had a blast as a work group
Yes
Hard
8
Not scary
16
No
No
Not at all
Yes
Easy

73 escape rooms
We were visiting from out of state, so we were excited they could squeeze us in for a last minute booking. Bailey was a great gamemaster! Very interactive escape room. A great challenge for even experienced escape room enthusiasts. Will definitely be back next time we come to visit.

There was a couple of times we didn't know what went to what, but once we got out of our heads it all made sense.
At first glance the room doesn't look super decorated, but the more that was revealed the more fantastical it got
We had difficulties booking since we are visiting, but once we talked to the staff they were very helpful and accommodating. They were willing to squeeze us in last minute 10/10 customer service! Thank you Bailey and Kimberly!
Yes
You kind of have to drive through a neighborhood, but its at the back of business building and easy to spot from the parking lot

61 escape rooms
Good from with fun various obstacles and puzzles, funny cheesy moments and some linear puzzles and some where you can venture off. Good for groups of 4
Mechanical

56 escape rooms
It was alright. This was one of the first rooms in a while that we did not escape from. We also took two newbies so idk if that had anything to do with it. I remember some of the puzzles being somewhat convoluted
No
Hard
Not scary
No
No
Not at all
Medium

17 escape rooms
The facility is a little hard to find, in a one-way street accessible through a neighborhood and hidden in the back of a house-turned-business-park. They let you in 5 minutes before your start time, and if you haven't done waivers you will need to fill them out quickly while rules are being given (which I disliked, as I hadn't been sent a waiver by my group organizer and could not focus on both the rules and the waiver, and I missed some of the room details). The room itself was fun. The GM had a character and engaged with us in an immersive manner. There were a fair number of padlocks, unfortunately, but also some more unique puzzles, including several cool alchemy puzzles and a twist on a common code puzzle I quite enjoyed.The room was linear, but also fairly challenging, as we had a group of 8 and only about 3 minutes left when we succeeded. I liked the in-character hint system as well. The GM took a photo with one of our devices, and told us our official time, but those details were not sent to us afterwards.
Flow was pretty good, but the first puzzle can be unintuitive to figure out if you missed some of the intro while doing waivers.
Most of the room was immersive, but there is only so much you can do to disguise that this was once a living room.
The GM was fun, engaging, and did some good character work.
Yes
Some puzzles I had not encountered, and a twist on a more classical code puzzle that I really liked.
The plot was simple, but the majority of puzzles matched.
Hard
Without hints we wouldn't have made it.
Mechanical
There are a couple of Gen-2 puzzles, and some chemistry puzzles as well.
8
Barely made it with 8 (though several were first-timers)
Not scary
14
Chemistry puzzles best done by adults, and a couple of things require some reaching that a small child could not do.
No
No
The intro and success are done in-character, but there are no actors in-room during play.
Not at all
There is one section that requires stepping over a 1-foot-tall divider. A couple of puzzles require crouching. Good eyesight is fairly important here. Reading comprehension is mildly necessary. A steady hand is strongly recommended. Groups must be able to hear to get clues, and able to speak to solve at least one puzzle.
No
Use your GPS, trust me.
Medium
There were enough spots for our vehicles, but if another game or the other businesses there needed the spots it might have been problematic.
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