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A master wizard has spent the last several months cloistered in his hidden lair before finally vanishing completely. The old mage’s apprentice, suspicious and unwilling to trust anyone in the magical community, has contacted you in hopes you can help. Enter the dark chambers and work quickly to unravel the wizard’s secrets of alchemy. Will you be able to bring him back before it’s too late?
50 escape rooms
It was alright. This was one of the first rooms in a while that we did not escape from. We also took two newbies so idk if that had anything to do with it. I remember some of the puzzles being somewhat convoluted
15 escape rooms
The facility is a little hard to find, in a one-way street accessible through a neighborhood and hidden in the back of a house-turned-business-park. They let you in 5 minutes before your start time, and if you haven't done waivers you will need to fill them out quickly while rules are being given (which I disliked, as I hadn't been sent a waiver by my group organizer and could not focus on both the rules and the waiver, and I missed some of the room details). The room itself was fun. The GM had a character and engaged with us in an immersive manner. There were a fair number of padlocks, unfortunately, but also some more unique puzzles, including several cool alchemy puzzles and a twist on a common code puzzle I quite enjoyed.The room was linear, but also fairly challenging, as we had a group of 8 and only about 3 minutes left when we succeeded. I liked the in-character hint system as well. The GM took a photo with one of our devices, and told us our official time, but those details were not sent to us afterwards.
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