b
brandinico
63 escape rooms
The Good: - Our GM was kind and attentive from the moment we walked in and stayed in character to try to stimulate immersion. -Some of the puzzles had fun and unique interactions with decent reveals -A few puzzles were particularly clever -It had a good amount to do for our group of 3 without bottlenecking The Bad: -The room is on the older side so some props have wear that prevent the most smooth interactions with them -The room suffers from clutter. There is only one main "work space" for many items, many of which aren't relevant to the games -Some interactions (the most practical magic ones) didn't result in enough clarity (literally in one case) -One logic puzzle was particularly convoluted and the GM couldn't explain it with clarity afterward. We solved by guessing -Puzzles often had no correlation to their locks and required testing or running around to figure out which of the many locks solutions went to. This room is labeled as "very challenging" and we were curious what that meant for an older gen1-ish room in a city with a relatively thin escape room culture/ selection. It seems like it was referring to a couple of particular puzzle that bottleneck players at the start and I could see taking up a lot of time with minimal pay off.
Gameplay
The flow, once you get going, is fine, but the beginning can be a slog. Not having good momentum going in makes the rest of the game have the possibility of feeling frustrating or frenetic.
Atmosphere
This older room has many props with wear or puzzles that had prop wear that either gave away solutions or made them difficult to work through. The room is dark in some places.
Customer service
Our GM was great- stayed in character(s) and was welcoming.
Particularly interesting or different
No
Story
The story gets a little lost in the convoluted puzzle work and doesnt maintain enough touch points to have good pay off
Difficulty
Hard
Game tech
Mechanical
Ideal number of players
3
Scary
Not scary
Minimum age
13
Was anything broken?
No
Live actors
Yes
Sort of? The GM was in character to start and finish the gaem but had no part in gameplay
Physically active
Somewhat
You have to be able to step over a ledge and crouch down
Accessibility
Low visibility in some places and one area is not wheelchair accessible.
Easy to find location
Yes
Its a blue house looking building and in the basement. Its not hard to find but doesnt look like many other locations.
Parking
Easy
Safety
Yes













