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The archeology fanatic wants to perform a dark altar to get him eternal at the museum! Can you face the dark power and stop the ritual in time?
All ratings (144)
Mostly positive
Gameplay
Very negative
Atmosphere
Mixed
Customer service
Very positive
444 escape rooms
Kingdom of Cats: Trapped in a kingdom of felines, we were compelled to compete in a tournament to crown the wisest cat in the kingdom. The only way to escape perpetual imprisonment was to compete alongside our feline friends. Dark Altar: We found ourselves trapped inside the Copenheimer Museum where an archaeology obsessed collector had initiated a dark ritual. Our goal was to work our way through the museum to discover and stop the ritual. Joker's Asylum: A maniacal Joker was locked away in an asylum after a tragic incident at the circus. The Joker had escaped. We were tasked with discovering the Joker's secrets and escaping the asylum. Pandemic Zero: A super virus has sickened the city. We must break into the lab and finish work on the cure. Pros: The physical layout of Omescape from the waiting area to the game-play areas is clean, orderly and visually appealing. The puzzles are mostly linear, less about searching and more about thinking critically. Set-design is appealing and clearly tied to the overarching storyline. The games are scaled at different difficulty levels and geared toward different group sizes. Game moderators can be helpful and willing to provide assistance if asked. Cons: The puzzles in their rooms tend to be geometrical or symbol-based. We found the puzzles quite complex in all three games and extremely difficult to solve without assistance from the game masters. Scaling of the puzzles within each individual game could have helped us with the puzzle-solving process. Overall, we find their games overly complex. The friendliness of the game masters and their willingness to offer relevant clues helped prevent frustration and a complete mental melt-down of players.
4
22 escape rooms
Least favorite escape room so far. The atmosphere of the room made no clear sense. Some the puzzles were interesting but the last puzzle was ridiculous. It got to the point where our game master had to physically come into the room to help BUT even she couldn't clearly explain how to complete the task. This ate up so much of our time that we barely escaped and took us out of the experience.
Barely any effort was put into the overall design.
No
Hard
Only because the last puzzle required so much unnecessary effort
Not scary
No
Not at all
Yes
Easy
32 escape rooms
A lot of technical issues rose along with being on the right path but not hitting the actual idea for a lot of the puzzles in there. It was pretty frustrating since many of the puzzles didn’t make sense and our game master kept repeating clues that we already knew but reworded it.
248 escape rooms
My least favorite of the Omescape rooms. I still enjoyed it. Some of the puzzles didn’t make that much sense.
49 escape rooms
Despite the name of the room, this is not a scary room. I completed with room with a group of 4 and it felt like the right amount of people. Out of the other rooms I’ve completed at Omescape, this one would have to be my least favorite, it is not a bad room at all but wasn’t as memorable for me. The final puzzle was very confusing and at the end we asked the GM to explain it to us. We were still a bit confused at the end but overall had a good time regardless.
77 escape rooms
Loved the concept. Was not a fan of the final puzzle
474 escape rooms
This room physically requires three people at least, but four would be better. We booked with two and twice in the course of the game employees came in to be “meat puppets” for us so we could finish certain puzzles. Some very unusual puzzles. And a nice story. Very much enjoyed this one.
30 escape rooms
A good beginner room! It wasn’t scary and I liked the physical elements.
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