11 escape rooms
Dark Altar was a passably fun room with interesting puzzle mechanisms but pales in the immersion and well-engineered flow of other Omescape rooms. It feels as though the atmosphere is a bit dulled down from the potential level of fright and scares implied by its plot. If you have played other, higher-rated Omescape rooms, then you may not be as impressed with Dark Altar.
This room has a very linear puzzle and plot progression, which acts to its benefit and detriment. I enjoyed the linear aspect so that it felt more cooperative, but there was a small issue in determining the intended game flow. A significant amount of time was spent on a puzzle that was not ready in the context of the plot progression but had quite a few clues available and seemed ready. So, it seemed that there were some aspects where the physical limitations of the space affected the puzzle flow and design somewhat negatively. However, the room had several novel puzzle mechanisms that utilized various skill sets and few traditional locks.
The initial room was intriguing but some aspects of the escape room (outside of the puzzle pieces) seemed a bit underdesigned for the story setting. In fact, I still don't recall exactly what the setting was for the room because it wasn't very distinctive or immersive. I am biased toward horror, so more occult decorations and props would have been appreciated.
The GM was quite nice and was attentive to our game. She provided a hint albeit not requested when we focused on a puzzle meant for later. Some may not appreciate the interjection, but it saved much potential frustration.
No
The story was passable but seemed a bit uninspired as "an occult researcher goes too far." This is in comparison to Omescape's (San Jose and Sunnyvale) other rooms that have more unique themes and stories. For a room themed around the occult, demons, and death, I think a darker story or one that takes advantage of the mythology used more would be nice.
Medium
The initial puzzle was challenging, but the difficulty appeared to drop off over time, at least for our party. Unlike other reviewers here, I understood the final puzzle quite quickly but the rest of my party was quite confused and expressed that it was not very thematic or intuitive. The room's challenge may be somewhat inflated from time spent on puzzles that did not seem as clear in the plot progression as ideal.
Mechanical
The game was mostly mechanical. For some of the puzzles, the mechanism was a bit clear in a way that was not immersive due to the set design or lack thereof.
4
Scary
Jumpscare warning. Otherwise, spooky vibes through the set design and props. If you are not compatible with chthonic or demonic imagery, the visuals may be somewhat off-putting.
12
No
No
Not at all
Yes
Easy
Omescape San Jose has a dedicated parking lot. I did accidentally drive into the adjacent lot, but there is an Omescape sign for the correct lot entrance.
Jan 17, 2025 | Experienced Jan 4, 2025