Omescape has two of our favorite escape rooms, and our least favorite escape room so far. If this was the first one we did, we probably wouldn't have done another. Cheap props, puzzles that were either too easy or way too hard, and a really mediocre atmosphere.
If there was a "meh" rating, this would get it. It was mostly positive, with some interesting-ish puzzles. Nothing too special though. Overall, very forgettable. Unless you want to do every escape room, this one can be skipped.
It felt like we were in an office with some cheap halloween decorations. Think halloween superstore, but with the bargain props.
Omescape employees are always very nice.
Particularly interesting or different
Yes
The last puzzle was kind of ridiculous. It was even hard for the employee to explain it after the fact. It kind of brought down the whole experience, which was already just OK based on the atmosphere.
Pretty dull plot. It wasn't spooky. It was a bunch of halloween superstore level props in an office for the most part.
Many of the puzzles were relatively easy. Some of the puzzles were slightly challenging, but there weren't really any especially clever ones that stood out. Some of the things you had to do you basically would have had to stumble into. The last puzzle was nearly impossible, and the clues weren't great, even after it being explained.
Mostly low tech, with some sensors that you needed to activate.
You need a minimum of four for two fo the puzzles.
Even though it was a "dark alter" it just came off as cheap halloween decorations.
Not quite broken, but some of the sensors didn't trigger for us correctly when we first tried. Our 7 year old was too short to trigger one of the four sensors required for a puzzle, which made it kind of hard to complete.
Physically active
Somewhat
Other than having to raise the 7 year old up to the sensor, there was mostly no physical activity. There was some crawling.
Accessibility
I could see this being accessible with some modifications. But as is, this would not accomodate anyone with mobility issues or a wheelchair.