
KKUp
43 escape rooms
I was kinda between thumbs up and thumbs down on this one. It had some clever elements and fun puzzles, and the atmosphere was good. However, it really lacked flow. We had to ask for hints a few times, because we were at a complete standstill, as in, we couldn't figure out what was outstanding that we even needed to work on. One puzzle we apparently triggered right at the beginning, but didn't realize that it had been triggered and revealed something (in a different location), so we kept returning to it for the entire hour trying to figure out what we still needed to do with it. Stuff like that. This room has been around for years, and they haven't taken the opportunity to improve the player experience, which is a shame, because it has the capacity to be really good.
Gameplay
Again, betwen thumbs up and down... it did not flow well. I really wish that it did.
Atmosphere
Customer service
She was very friendly. But one time we asked for a clue and she gave us a clue to a puzzle we had already completely solved. Also, there was a VERY hard sell for discounted gift cards at the end, and honestly that was a big turnoff.
Particularly interesting or different
Yes
Story
Difficulty
Hard
It was more medium difficulty, but the flow made it hard (i.e. once we figured out what a given puzzle was, it generally wasn't hard to solve it).
Game tech
Mechanical
There were too many locks. And I always think it's a disservice to the game when you have multiple locks of the same kind outstanding simultaneously. At one point we had two 4-digit number locks outstanding, so when we thought we had a code, we just had to try it on both locks, and IMO, that should never be the case.
Ideal number of players
5
Scary
Not scary
Minimum age
10
Youngest in group
21+
Was anything broken?
No
Live actors
No
Physically active
Somewhat
Accessibility
One puzzle required needing to get down on the ground to manipulate something.
Easy to find location
Yes
Parking
Easy
Safety
Yes












