⭐️⭐️
Sad to say, I’m a little disappointed by our experience with Edith.
I was led to believe this would be a full on, intense horror experience with live actors and jump scares. Which never occurred.
Now, I’m not good with scary things but I want to be able to fully experience an immersive room. Granted, I was scared upon entry to the room (as the hype had built it up so much) but this quickly faded. The main scares came from cutting the lights and (I assume) our GM banging on doors.
Underwhelming, really.
The puzzles were relatively easy, no real challenge. At one point we seemed to have progressed too quickly, so our GM led us to a different space only for us to have already solved the puzzle we needed, effectively wasting around 5 minutes of our time.
As a team who regularly play rooms, maybe we were working quickly as we have grown used to such game mechanics. But after completing Edith in under half an hour has left a somewhat sour taste - doesn’t feel worth the price.
That being said, we did get a record time and our host was absolutely lovely. He could see I was panicking before entering the room and reassured me that I’d be fine. Clearly very passionate about his work and was happy to explain things we worked through so quickly that other party members missed.
All in all, a somewhat disappointing experience with a lovely host.
Very few puzzles. Of these, not many were difficult.
Heavy reliance on music and partial to full blackouts. Could’ve done so much more
Lovely guy, very welcoming and fun to talk to! Felt like there were issues with how he ran our game though.
Particularly interesting or different
No
The hype surrounding this room provides more scare factor than the room itself.
Felt brushed over within the room and some things didn’t make sense to me. Wasted opportunity to make this a bigger, scarier story.
We never found Edith and I am led to believe this is the whole point of the game.
No trouble at all, really.
Game tech
Middle of the road. Mixture of tech and padlocks.
Played just fine, if not quickly, as a team of 5. I’d recommend no more than 6 - some small and righ spaces
Not bad at all, tense music at best. I scared myself more than any aspect of the room itself
A teen into horror could easily handle this
It leads you to believe there are, but no actor outwardly enters the room as you’re playing
Physically active
Somewhat
Just the entrance and exit
Accessibility
Mobility will be an issue. And so will people who are hard of hearing - walkie talkie and audio clue system.