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ARKHAM'S DOCKLANDS, 1932 In the harbor of Arkham, in the darkest and most remote place, the old warehouses of goods are left to rot. No ships pass through there anymore. No human being crosses the platform 13 . Although so close to the city, the air changes noticeably approaching the old promontory. The waters are muddy. Moss and lichens have begun to eat away what is left of the monstrous construction. Only the old harbormaster will be found walking around there. Unspecified age, he should be over 70 but he doesn't even look 40 . If you succeed him, you will see him talking to himself. Muttering nonsense and cursing passers-by. To tell stories about giant aquatic lizards, ancient gods who live below the projection, about the agreement he has made with one of them to keep him 'fed' so as not to disturb him on his journeys. P O L ARCHIAM 2019 : You have just been notified of your next mission. Go pick up the package of stolen goods that your leader hid in the cargo warehouse. The old freight warehouse, on Dock 13 , in Arkham Harbor, in the darkest and most secluded spot. The harbor master is waiting for you with details...
“It has a dark, spooky atmosphere...and so perfectly matching the theme...without any terror...“