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Welcome aboard the U.S.S. Discovery. As civilian engineers, you’ve been given a singular opportunity to inspect a piece of living history. More than 900 years ago, this Crossfield-class starship represented state of the art 23rd century Starfleet technology. Your mission is to travel aboard Discovery while it makes a routine patrol, evaluating each of its systems in preparation for the host of upgrades the ship requires to bring it up to modern 32nd century standards. Your first order of business is escaping your turbolift and finding a way to communicate with senior members of the crew. If you can re-establish communications, you may be able to work together to repair the antimatter containment field before the strength falls below 15% which is projected to be in precisely 60 minutes time. If you’re successful, you’ll have saved Discovery and the entire crew. By modern standards, this 23rd century starship belongs in a museum, but its technology is all you have to help you take command of this situation. Can you complete your mission and save the ship? Discovery’s crew is counting on you. Failure is not an option...
All ratings (144)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
39 escape rooms
The room was all technology-based with no traditional locks. Some of the key pads weren't as responsive, but overall an easier room with interesting design and theming.
50 escape rooms
Anyone who is a fan of Star Trek, would definitely love this room. I am someone who has never seen the movies, so for me, it just felt like a technologically advanced room. I would say the puzzles were good, but I think escapology offers better rooms for people who are looking for more of a challenge. Not to say this room is bad, I just think it is only worth it if you are a fan of the Star Trek Universe. I was not a fan of the no lock style room, but that may just be a personal preference. I am definitely more of a fan of classic escape rooms.
39 escape rooms
Puzzle Quality: 15/20 Looks/Theme: 13/15 GameMaster Rating: 9/10 Operation Fluidity: 5/5 Combined Rating: 42/50 Overall Difficulty: 3.5/10 Quick Notes: - Multiple rooms, small in size. - Very immersive, electronic puzzles. CATEGORIES EXPLAINED IN MORE DETAIL BELOW: Puzzle Quality - How intuitive, logical, and unique the puzzles were. How well do the puzzles fit the theme? Looks/Theme - How much effort, time, and money went into making an immersive and unique atmosphere. GameMaster Rating - How attentive and helpful was the game master? Were the hints given in a timely manner and were they quality hints that helped but did not give you the solution too directly? Operation Fluidity - Was the game reset properly? Was it clean inside the room? Were the code entry and solution methods working properly as intended? Overall Difficulty - This is fairly subjective but is mostly correlated to how many total puzzles and how time consuming they each are compared against the 60 minute time limit that almost all rooms have. Combined Rating - Simply a total tally out of 50 of the four main categories. (Puzzle Quality and Looks/Theme are weighted a little more because they are the most important parts of having a good experience). The higher the number, the better the room! Just remember that a 5/10 or 7.5/15 or a 25/50 combined rating is an AVERAGE rating (for some reason in most people’s heads, a 5/10 is a below average or bad rating). So if a room has a combined rating of above 25, then it is a quality room and a good experience that I would recommend! It has to be a really well done room to score above a 35.
444 escape rooms
The Star Trek graphic design is on point and the tasks you have to perform on the ship feel suitably sci-fi-esque. A mixture of logic and physical puzzles which often require communication as information is located on opposite sides of the room. My only real complaint is that it ends rather suddenly. I would have liked a proper finale. It’s fine, but not exceptional.
113 escape rooms
This one was fun- no locks and a lot of tech, as you would expect aboard a space ship. Very linear and you were often guided as to what you have to do next. Better for a small group although there’s lots of space- just not a lot to do at the same time.
73 escape rooms
Cool room! Pretty nice addition to the Escapology catalog. Nice and high tech. Puzzles were pretty nifty, with the exception of a few “what do we do with this” moments. I had fun and if you’re looking for a high tech space room, this is it!
156 escape rooms
Def. Needs more beta, room crashed, poor lighting led to hard puzzles. Seemed untested. And rebooting room killed ambiance, of what could have been great trademark experience.
102 escape rooms
If you love Star Trek this game is for you.
11 escape rooms
Room broke down on us midway but great atmosphere and was eventually able to make escape!
86 escape rooms
This is an overall enjoyable room for any Star Trek fan. However, it’s quite easy and doesn’t require *that* much thinking to escape. Very linear. A good game to add on if you’re already doing one at this venue.