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Presentation of the room You have recently arrived in the village of Gassin, sadly known for its history troubled by high witchcraft. With a rather Cartesian mind, you pay little attention to these legends. But a few months after your arrival, tired of a chronic fatigue, you learn during a medical check that you think that you are by far not the only one. Visibly troubled, your doctor tells you that more than a third of the villagers suffer from the same problem. It would be linked to a so-called curse launched by an alleged witch, driven out of the village by its inhabitants more than 50 years ago. He did not really believe in it, but seeing how fast you have been affected, he must face the facts: the curse is real! It's the shock. You realize that your move may be life-threatening for you and your family. You gather some brave friends and go into the forest looking for the witch's hut, because obviously his curse would be real, and you have to find his grimoire to make the antidote. Will you have enough guts to face this sordid curse, make your way through the forest in search of the antidote and be the hero who will save the village and your own life?