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Can you figure out what is not right and skedaddle before time runs out and ready those quick reflexes with sharp wit?
100 escape rooms
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62 escape rooms
There were some things I really liked and a bunch of things that really missed the mark. I love the idea that instead of being the Wild West in the past, it was a Wild West theme park. Very West World. I think the puzzles and designs in the Wild West area were stronger than the modern area in both aspects. Several things that you would solve and then something silently elsewhere or in another room would open. The modern aspect overall was a let down.
Strong starting room but everywhere else was weaker in comparison.
A lot of time waiting for clues or when we finally felt stumped and using a clue, being told something opened silently a few minutes prior.
No
Not the best, I love the idea of it being a theme park but the bomb aspect wasnβt well-implemented.
Medium
Not scary
We had something that we flipped a switch for, moved on when nothing happened and then 20 minutes when asking for a clue, we were instructed to just do it a few times before it miraculously opened.
No
Not at all
Yes
Easy
96 escape rooms
The games plays a lot like a 8 chapters of a great western novel stitched together with the last few chapters written in a different genre and style. I like an escape room with a twist but it felt like too much of a jump. Good puzzles and great set design but felt a bit schizophrenic.
First half of game is great. Then last part changes gears and theme.
Again first part great- last part major change in theme and gameplay.
Yes
Memorable story for wrong reasons.
Medium
High tech
4
Not scary
15
No
No
Not at all
Yes
Easy
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βThe non-linear puzzle design made it quite fun for us to work individually and as a team.β