156 escape rooms
Great game with a lot of heart and some really silly GMs whose fun is contagious. So close to a "Love" from me - but there were a few of my least favorite puzzles included so this is just a personal thing (a "Simon Says" color memorization puzzle, a "Lights Out"/"Grid Toggle" puzzle and ... a tangram, ugh). If it weren't for these this would be a brilliant room - it's packed with lots of puzzles, great decor, a lot of humor and a few really fun surprises. The plotline was a bit convoluted and a few puzzles left me thinking "why are we doing this in this environment?" Also: "Poor Jim!" (If you know you know ;) ) Such a shame I couldn't find anyone else to play their other room! This place is on my radar now - I suggest you put it on yours.
Yes
Not great. Could be tweaked to improve it without much trouble.
Medium
I played with a non-native English speaker who hadn't played a game before and we were close on time. There was a bit of reading but not much, and we still got through (with some clues) without about 5 minutes to spare. This is a good beginner room if they go with someone else and if that person takes the lead.
High tech
A few locks but mostly tech.
3
There's a little bit of a cult element at the very end and a spooky part of the room, but a kid should be OK and able to avoid those elements.
No
Yes
Sort of... Define "live" :)
Somewhat
Minor crawling and ducking. One person needs to do something apart from the others.
Color blindness would be tough here, as several puzzles require a keen eye for colors; however, those puzzles could be lead by others or skipped with help from the GM.
Yes
Easy
Mar 23, 2025