Mostly positive (10 ratings)
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You have heard some rumors of strange on-campus experiments taking place in Dr. Grant's lab. Apparently the scientist, a little crazy, would work on an experimental molecule whose incredible power would be to multiply the intellectual capacities of an individual. It intrigues you. One of your friends, a computer whiz, then offers you the heist of the century: break into the doctor's laboratory and steal the marvelous substance. Reckless, you throw yourself into this adventure, convinced that the operation will be very simple, but unfortunately you forgot to take into account an important point: the Doctor is a mad scientist and he will not let anyone steal the object of his searches without doing anything. Your attempted breach will result in the triggering of an anti-intrusion system and powerful nerve gases will cause you to experience numerous chemical hallucinations. Your mission will be to recover the object of your desires at all costs and to escape before the return of Dr. Grant. Will you be able to get rid of your hallucinations? And above all, will you manage to seize the molecule before the Dr. is back?
126 escape rooms
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754 escape rooms
This was a pretty clean room in terms of flow and puzzle logic. My opinion may be warped by playing on day #1 in Paris running on very little sleep on a plane, but I didn't think it was a fabulous room. We had a couple of issues playing in English. First, it was difficult to understand communication through the walkie talkie due to the GM's accent (this issue isn't uncommon for us when playing rooms internationally) and typing on the keyboard in the room was difficult because it was slightly different than the keyboard that we're used to. Staff was great and very accommodating.
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βThis game is visually stunning, with scene upon scene standing out in my memory.β