Our team of two played this room on a whim one evening, missing the younger element who often contributes to puzzle solving in unique ways to get us out of pickles. The GM warned us of the non-linearity of the room from the outset, and the room didn’t disappoint in this regard; we like rooms like this.
Overall, good puzzles. Nothing outstandingly different but well put together, especially those that required many elements to come together to solve one puzzle. However, the storyline wasn’t particularly strong.
Very non linear in parts. Lots of going back and forth, piecing together information from all over the place. We can see why others don’t like this aspect in other reviews, but our opinion is that this is more difficult to program and makes the room more challenging and interesting.
Particularly interesting or different
Yes
Only in its non linearity.
This was probably the weakest part of the room. In fact, we didn’t get a sense of reaching the end of the room and were surprised when the door opened.
Physically active
Not at all
Accessibility
Some text was very small and dimly lit. It was very difficult to see. One puzzle required physical dexterity to bend and reach a fair distance.