Mark as done to rate
You, brave inhabitants of Abbasid, now is the time to show your loyalty and save our caliphate from the Dark Khalif and his evil plan. He already successfully conquered the neighbor Caliphates and exiled our Sultan. His next step is to destroy our land and our people, dominate the area and create a new Caliphate that will be ruled under the power of fear. You are the only ones who can resist and defeat him, saving our land from this upcoming disaster.
All ratings (118)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
16 escape rooms
This room was really immersive! Very well done. Unique puzzles. It flows well. Not super challenging if you're experienced, but definitely fun and will probably introduce you to some new escape room experiences.
Yes
Medium
High tech
2
Not scary
5
No
No
Very
Most of the puzzles are physical. It is doable for most people though.
Most of the areas are spacious, except 1-2 doorways. Color is important. Good aids for hearing impaired. Seems doable for deaf.
Yes
Easy
10 escape rooms
What a wild ride! From thievery to heroing. Youβre in for a wild ride as you attempt to free the genie from his imprisonment. Plenty of cool physical puzzles you will not find anywhere else. The staff are nice and helpful. This was our first non horror escape room at Game Over and it met and surpassed our expectations. This room is best tackled with three people, but is doable with only two.
The physical puzzles were on point and every puzzles fit the narrative to a βtβ.
Could have filled out the first room a little more, but the props were epic.
Everyone we met were welcoming and nice.
Hard
High tech
But plenty of mechanical elements.
3
Can get by with 2.
Not scary
No
No
Very
Yes
110 escape rooms
This room was so aesthetically pleasing, we loved it! It was a very fun room and very immersive. It was a lot harder than we expected though and thatβs because they had a lot of very cool and different puzzles we hadnβt encountered before. Would definitely recommend trying this room out! (:
Hard
Only reason we rate it hard is because this room had some very unique and different puzzles that we hadnβt encountered before.
21 escape rooms
The setup of the rooms and design all flow well and fit to the theme. Clues are challenging but not impossible or invisible. Great room with new clues I have not done before. I look forward to completing the rest of the game over rooms.
**** contains spoilers***** It was cool riding the Magic Carpet.
The Genie was awesome.
They were great and very welcoming. At times it was a little difficult to hear the clues. But when you did hear them they were great clues.
Yes
The story was a little short and not as immersive or detailed as I would have liked. I love a great story that really gets you into the set and wanting to solve the room.
Hard
7/10.... Some puzzles were challenging but definitely solvable if you pay attention and look closely.
High tech
It was both
4
It's a large room good to have multiple people looking for clues.
Not scary
8
No
No
Very
Had multiple puzzles where you had to do physical things.
People with mobility issues and colorblindness may have issues and hearing issues as well.
Yes
Easy
55 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
171 escape rooms
The games at this facility are severely underrated, in my opinion. This room was well decorated, as all the rooms at Game Over are. The tech was well done and you can see the attention to detail that went into everything. I can understand the criticism of some of the puzzles, but I don't think it's fair. This room gets a heart from me.
Yes
Hard
High tech
GREAT use of tech
4
Not scary
13
No
No
Somewhat
Yes
Easy
57 escape rooms
Straight forward game with great and different puzzles.
No
187 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
96 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
11 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ